Pokémon Rate My Team
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Spent some time laddering with this team and it has great winrate. Let's see how we can improve this. (You might notice that some mons are checks to common threats.)

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Swords Dance
- Horn Leech
- Encore
Your standard Wellspring set. Hornleech for recovery, Encore for utility. This is quite effective at checking nonscarf lando-t.

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Psyshock
- Focus Blast
Scarf Lele is here for speed control, as it outspeeds both Booster Speed Great Tusk and +1 Gouging Fire. It OHKOs Great Tusk and 2HKOs Gouging Fire with Psychic: 252 SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Gouging Fire in Psychic Terrain: 204-240 (58.1 - 68.3%) -- guaranteed 2HKO. Immunity to priority is also a neat touch, as Raging Bolt is everywhere.

Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Close Combat
- Swords Dance
- Zen Headbutt
With Booster Energy, this outruns most of the tier, pressuring other mons to attack it so as not to let is get a Swords Dance. It struggles against priority users like Mega Scizor and this is what Tapu Lele is here for.

Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Ghost
EVs: 252 HP / 44 Def / 212 SpD
Impish Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Spikes
- Gyro Ball
It is the team's wall and counter to Alomomola. Chose a defensive Tera but Fairy/Water works too. Has the dual purpose of also setting hazards. Gyro Ball, while powerful, shall be used sparingly.

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Slack Off
- Will-O-Wisp
- Hex
The last mon was the team's mixed wall, but did you think I was done with that? Two more walls to go! Skeledirge is the physical wall, status spreader, and anti-setup in the form of Unaware.

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Flying
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Toxic
- Stealth Rock
This is our last wall and it is a special wall. Gone with Tera Flying but Grass works. It provides another form of hazards in Stealth Rock, and anti-setup with Toxic.

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