Pokémon Rate My Team
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Fizz and Hallucinogens gave me some very helpful advice during the last post I made and this is a test to try and rectify my mistakes

Femboy Sylvie (Sylveon) (M) @ Throat Spray
EV's : 4 Def, 252 SpA, 252 Speed
Ability : Pixilate
Quiet Nature
- Yawn
- Hyper Voice
- Calm Mind / Psychic
- Protect

Sylveon is here with Yawn to possibly force your opponent to switch out and protect for stalling out the last turn until they fall asleep taking out a possible counter for here allowing her to set up a few calm minds, Hyper voice with the Stab boost due to Pixilate and also due to the fact that will activate the throat spray, Psychic can be used instead of calm mind to deal heavy damage to poison types (Depending on your playstyle)

Khamsin (Landorus-Therian) @ Choice scarf
Evs : 68 Def, 252 Atk, 188 Speed
Ability : Intimidate
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Hammer Arm (Probably won't use)

Landorus has U-turn due to it being good for pivoting against ice types meaning with a fake out type switching move means landorus won't be in danger if my opponent brings out an ice-type mon, Earthquake can be used to take out steel types for Sylvie's safety, stone edge to counter flying type switches, due to these being the only moves Landorus can make decent use of I don't see a need for a fourth move, it's also worth mentioning defense instead of SpD as as Fizz said "I won't be keeping Landorus in against ice types anyway"

Wi-Fi (Slowbro) @ Leftovers
EV's : 4 HP, 252 SpA, 252 SpD
Ability : Regenerator
Calm Nature
- Flamethrower
- Hydro Pump
- Slack off
- Amnesia

Slowbro is here as a defensive / offensive mix tank, speed ev's are pretty much irrelevant on this one due to his abysmal speed anyway so with slowbro you can dump other ev's into defensive stats, he's also used as landorus U-turn switchin due to resisting ice, Flamethower as a counter for grass types as not many people suspect it, it may also burn pressuring my opponent to switch out, Hydro pump for ground types, Amnesia to raise his Special defense, Slack Off, regenerator and leftovers allowing amazing healing capabilities with the calm nature raising his special defense even higher.

(I'm a ghost now, Boo) Dragapult @ Life Orb
EVs : 252 Atk, 4 Def, 252 Speed
Ability : Clear Body
Jolly Nature
- U-turn
- Dragon Darts
- Shadow Ball
- Sucker Punch

Dragapult is covering many bases here, Dragon Darts to break through sturdy / focus sashes, Shadow Sneak / Sucker Punch for good priority moves to counter his two weaknesses, ghost and dragon, and U-turn to switch to Sylvie and cover his final weakness, fairy as well as resisting dark, and being completely immune to dragon, the life orb making sure he leaves a dent in anything he hits and the jolly nature meaning he will have a higher chance of moving first also clear body to prevent lowering his stats (Namely, attack and speed)

(No Rocks For U) Corviknight @ Heavy-duty boots
Evs : 252 Def, 4 SpD, 252 Speed
Ability : Mirror Coat
Bold Nature
- Bulk Up
- Body press
- Defog
- Roost

Corviknight is here as a defogger and allowing a safe switch back into my other attackers, bulk up and body press to do heavy damage after a few bulk ups and roost to keep him alive as well as being immune to spikes and toxic spikes as well as now being immune to stealth rock with the boots on and then the hazards aren't a problem any more

(Bass Drummer) Rillaboom @ Choice Band
Evs : 252 Atk, 252 Speed, 4 SpD
Ability : Grassy Surge
Adamant Nature
- Grassy Glide
- Drum Beating
- Knock Off
- Earthquake

Rillaboom is in OU, despite his insanely broken quirk of Grassy Glide being faster in Grassy terrain and doing insane damage, earthquake to counter any slow fire types, knock off to remove any items that a trick merchant will give to you, Drum beating to lower an opponent's speed this can help if your opponent switches in a fire type, Rillaboom can also be switched into Slowbro as a punching bag for fire types.

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Since this is your team, which of Calm Mind or Psychic will you be using for Sylveon?
I'll say CM as poison types wont be a problem with Landorus, but since i'm low-ladder i'll test both out
Dragapult doesn't get Shadow Sneak
Ok, i changed Shad Sneak for Shad Ball
Shadow Ball on Physical Dragapult doesn't make much sense, you could run a DD set or go full specs
I was debating DD but dragapult is kinda frail and life orb boosts all moves, i also replaced shadow ball with Phantom Force

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