Pokémon Rate My Team
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This is my team for Pokémon Scarlet and Violet. I used the Teambuilder in Pokémon Showdown as a plan and I just wanted to see if there are any improvements. Though my team is a bit strange so let me hear your opinions.

Dachsbun @ Ganlon Berry
Ability: Well-Baked Body
Tera Type: Grass
EVs: 128 Atk / 252 Def / 128 Spe
Impish Nature
- Trailblaze
- Play Rough
- Crunch
- Last Resort
Tera grass tricks opponents into attacking with a fire move which will end up boosting Dachbun’s defence by 2 stages (because of its ability Well-Baked body) and boosting trailblaze while increasing its speed. Crunch for dealing with ghost types and play rough as a stab move. Last resort is just a backup move and the ganlon berry to boost its defense further

Inteleon @ Scope Lens
Ability: Sniper
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Snipe Shot
- Ice Beam
- Dark Pulse
- Protect
All about doing massive damage. Scope lens + Sniper + Snipe shot to maximise the chances of a critical hit and increase the damage even more because of its ability (sniper) and tera water. Ice beam and dark pulse for dealing with other types of Pokemon and protection for coverage.

Toxapex @ Black Sludge
Ability: Regenerator
Tera Type: Steel
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Acid Spray
- Chilling Water
- Toxic
- Recover
All about stalling and weakening opponents. Black sludge, recover and the ability regenerator to heal as much as it can. Chilling water to lower the opponent's special Atk by 1 stage and acid spray to lower the opponent's SpD by 2 stages while using toxic to damage the opponent. In double battles, this Pokemon will be very helpful amongst Sylveon (Scroll to the bottom of the page to see its description). And finally, Tera Steel to make it even bulkier.

Klefki @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Foul Play
Reflect and light screen to reduce damage and pranksters do use these moves first combined with light clay to increase the duration of those moves. Spikes to deal damage and help with defeating opponents and foul play as an attacking move. If the opponent brings up a strong attacker, BAM hit 'em with foul play.

Hariyama @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Facade
- Drain Punch
- Knock Off
- Focus Energy
Uses Status conditions to its advantage with guts + facade + tera normal to a lot of damage. Drain punch to put its HP to use and as a stab move, knock off to remove the opponent's held item and focus energy to increase the chances of a critical hit.

Sylveon @ Throat Spray
Ability: Pixilate
Tera Type: Fairy
EVs: 252 SpA / 128 SpD / 128 Spe
Modest Nature
- Hyper Beam
- Hyper Voice
- Calm Mind
-Shadow Ball
I think you guys know about the hyper voice + the ability pixilate + throat spray strat. but with Hyper beam, you can do ALOT of damage. it's not a common move to use but if your having trouble dealing with strong dragon types, it could be useful. Calm mind to boost its SpA and SpD by 1 stage and shadow ball for coverage.

by
edited ago by
Your tags say OU and AG. Which one is it? According to the choices, these are all Pokémon usable in OU, so I would guess that.
Yes it's OU
9/10, Not bad, but still has some shared weaknesses
Thanks for the review, are there any improvements?

1 Answer

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I think maybe Klefki needs to change its moveset because what if you run out of PP on Foul Play? Then Klefki has no more attack moves so maybe get rid of Misty Terrain and replace it with a move like Dazzling Gleam, Psychic, Flash Cannon, or Play Rough. Well that's my opinion anyway.

ago by
What about the rest of the team? Also, Klefki is not made to be an attacker, so if you were to run out of Foul Play PP which is unlikely, you can just switch.
I can fix that. I was meant to replace the move Misty terrain anyways but I forgot and you reminded me. My plan was to replace it with spikes instead