Pokémon Rate My Team
0 votes
1,656 views

I’ve been using this team for awhile, but I’m not doing extremely well. Speed control is an extreme problem, bu there has to be a better option than Ribombee. Here’s the team:

Nuclear (Miraidon) @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- U-turn

Boom! Anything besides Ting-Lu dies. Tera Electro Drift OHKOs all. Draco Meteor takes out threats such as other Miraidons and Koraidons. Overheat roasts Zacian-C. U-Turn to pivot, but I don’t use it much and could swap it.

Stop Nuclear (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Whirlwind
- Spikes
- Stealth Rock

Miraidon counter, hazard setter, and Whirlwind chipper.

Water Whale of Death (Kyogre) @ Choice Specs
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Hydro Pump
- Ice Beam

Demolishes everything. Yay!!!!! I love swapping it into Koraidon. Thunder can smack other Kyogres in the face and wear down Palkia. Ice Beam can OHKO Miraidon, for sure OHKO Rayquaza, and deal with other Dragon types.

Sword-Dog (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Blade
- Close Combat
- Play Rough

Zacian-C can take the game and run with it, punishing a predicted Choice Specs Draco Meteor from Miraidon or Spacial Rend from Palkia. Swords Dance gives massive attack power. Behemoth Blade is obvious. Close Combat shreds Arceus-normal. Tera Fighting can be a nice typing-swap later in the game. Play Rough is Fairy STAB.

Dynamic Staller (Eternatus) @ Leftovers
Ability: Pressure
Tera Type: Normal
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Toxic
- Flamethrower
- Cosmic Power

I choose to be annoying in some way. Flamethrower keeps this from not being completely walled by Steel types. Tera Normal makes it hard for anything to hit after 2 or 3 Cosmic Powers. If you can convince me, maybe I’ll run an Agility Weakness Policy set instead.

Judgement (Arceus) @ Life Orb
Ability: Multitype
Tera Type: Normal
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Extreme Speed
- Shadow Claw
- Flare Blitz
- Swords Dance

My Extreme-Killer Arceus. The other moves are to provide needed coverage against Giratina and Zacian-C.

So how is it? Are there any good options for speed control. Ribombee could be one, since no one seems to carry hazard removal in Ubers, but again, there HAS to be a better option.

by
Scarf Koraidon is good speed control, maybe swapped with Eternatus, which pretty much kills the momentum of the team, which seems to be HO.

1 Answer

1 vote
 
Best answer

Speed control is a problem because this is literally the most free low kick for scarf Koraidon ever. You cannot make that sht up. This is literally scarf Koraidon's wet dream, click one goddamn move and barely get punished because Eternatus is not switching in to Koraidon at all

I'll go with the small changes first

Ting Lu

Use specially defensive EV spread on this. You're not stopping the fking nuke if you're not specially defensive. You just die almost instantly. Also, use tera water on this so if things get worse, you can use tera to emergency check Kyogre

Arceus

Use silk scarf over life orb. The tier is already hazard infested as it is. You do not want to lose your life. You should also use taunt over flare blitz. Flare blitz does jacksht for extreme killer and Skeledirge is common and you do not want to get burned. As mentioned earlier, this team is scarf Koraidon's wet dream so don't let it get away with it. Use tera ghost on Arceus so you can dodge the incoming low kick and you get stab on shadow claw. Do not replace shadow claw with anything because you need this to hit Giratina otherwise it just walls you and taunt ensures you do not get burned. Don't play mind games with the thing, taunt it. You might even force a tera steel

Zacian

The thing about this team is you can easily lose to webs Ribombee. Zacian with substitute and tera flying ensures you never lose. Sub blocks stun spore and obviously you destroy it. Now, Ribombee has adapted by using quiver dance so they break your sub with moonblast despite the resist so you'll have to play some mind games but it's one you're favored to win. Also, use tera flying on this. Just based on my experience, tera flying sub Zacian can instantly win games on the spot. Just tera and sub on Groudon or Landorus and it's game over because chances are, if they have either of those ground types, they don't have a Skeledirge or Toxapex. You can choose between close combat or play rough on which one to drop, I personally prefer dropping play rough so I don't get walled by Giratina

Eternatus

Use specially defensive spread on this one. Don't go fancy with cosmic power stuff because Uber is an insanely volatile tier and a good player will stop you from racking up these boosts not to mention recover now only has eight pp so you're really handicapped. However, it still fills an important role in absorbing toxic spikes and a Kyogre switchin. Funny thing about it is it also doesn't get two shotted by most Flutter Mane so this might come in clutch


Now, for the big change

Kyogre/Miraidon --> Koraidon

Speed control is an issue with the team and there's no better speed control option than the best pokemon in the tier, Koraidon. Yes, Koraidon is better than Miraidon now. Deal with it. Now, the replaceable slot on this is either Kyogre or Miraidon, I chose to keep Miraidon because it's generally a better pokemon. However, the bottomline is one of Kyogre or Miraidon has to go. Either one can really work on the team, it doesn't matter which one as long as its one of them and scarf Koraidon. However, be careful of Flutter Mane. For one reason or another, that thing is always faster on sun even when using life orb. It speed ties Koraidon but it wins every time, dunno why


Here is a sample team with all the changes. You can also pull off some really fun stuff by altering the team a bit and having this

The first team is a more offensive team. You'll have to play aggressively on that team and destroy stuff otherwise you will lose to scarf Koraidon and the defensive backbone isn't that strong especially since you're fairy type is Zacian. If you really want, it is a very good idea to go tera fairy on Koraidon over the standard tera fire just so you can take whatever the opposing Koraidon throws at you. The second team is slightly more defensively stable due to Arceus Fairy and is significantly more threatening once Koraidon gets those scale shots going but isn't that reliable because scarf Kyogre is outsped by the best pokemon in the tier

Now, take note that both teams are REALLY vulnerable to Arceus Ground, dragon dance or calm mind. Here's the thing about Ubers, if you want to be defensively safe against all pokemon, you're gonna have the exact same team all the time, not that you won't have it in the first place. That's just the nature of Ubers, you have to keep up momentum or you almost lose on the spot. Hell, you can even lose to a tera steel agility calm mind Miraidon if you're not careful. The point is you have to play offense. The only way to be safe against Arceus Ground is Giratina, who also carries defog, and while it is also a strong pokemon on its own, you'd have to give something up. If Arceus Ground is too much of a problem, replace Zacian on the Miraidon team or Eternatus on the Kyogre team with Giratina

by
selected by
Thanks!