Pokémon Rate My Team
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Hippowdon @ leftovers
Ability: Sand stream
EV's: 252 hp/ 80 def/ 176 spD
sassy nature
- Slack off
-Fire fang
-Earthquake
-Stealth rock
Tera: Dragon/any suggestions
Fire fang is for coverage for its weakness to grass and ice types. I had an empty move for Hippowdon do I just chose stealth rock so I can get damage every time my opponent switches Pokemon. tera Dragon to remove weakness to grass and water types.

Rillaboom @ Assault vest
Ability: Overgrow
EV's: 240 hp/ 252 atk/ 16 spe
calm nature
-drain punch
-wood hammer
-earthquake
-u-turn
Tera: rock

Earthquake for coverage on fire types and drain punch to get health back after using wood hammer. U-turn for damage and switch. Tera rock for resistance to fire and if opponents is water type I just spam wood hammer

Toxtricity @ throat spray
Ability: technician
EV's: 252 spA/ 4 spD/ 252 spe
brave nature
-sludge bomb
-overdrive/thunder
-boomburst
-shiftgear
Tear: normal

Boom burst and overdrive because throat spray makes both moves extra strong and tera normal for extra strong boomburst. Shift gear to keep getting extra attack and speed.

Garganacl @ leftovers
Ability: purifying salt
EV's: 252 hp/ 52 def/ 204 spD
docile nature
-rock polish
-salt cure/stone edge
-recover
-body press
Tera: Ghost

Rock polish so it can get its speed up and recover so it can stay in longer. Tera Ghost for resistance to fighting types and if dark type tries to attack then I use body press to counter.

Tinkaton @ leftovers
Ability: own tempo
EV's: 252 hp/ 12 atk/ 180 def/ 64 spD
rash nature
-protect
-gigaton hammer
-brick break
-play rough
Tera: steel/any suggestions

I would usually spam gigaton hammer then protect over and over again. Brick break to get through screens and tera steel to make gigaton hammer even more a threat

Volcarona @ life orb
Ability: flame body
EV's: 252 spA/ 4 spD/ 252 spe
hardy nature
-leech life
-wild charge
-over heat
-light screen
Tera: grass/any suggestions?

Use light screen because its weaker to physical attacks and wild charge for coverage on flying types and leech life for for health back from recoil from wild charge. Tera grass because I can have resistance to water and rock types.

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I mean I don't have the dlc yet. I might get it soon though. I could wait or I could just use an alternative. I have Pokemon Shield and Pokemon Legend Arceus so I could transfer. If its too much work I'll just wait until I get the dlc and then get Raging Bolt. Also one more question. do you know how to give Kingambit sucker punch? I've tried looking everywhere for the TM and I looked on YT but haven't been able to find a video on where it is. If you know thanks a lot if not do you know a good move that could replace sucker punch? Thanks a lot for the help.
You don’t need the dlc for pokemon showdown and king gets it by breeding
I know I already have King, Hippowdon and gloking.
I just need the dlc for Ragingbolt, Ogrepon, and Sinistcha

Also how do you breed Kingambit?
Thanks a lot for the help
play.pokemonshowdown.com/teambuilder use it and make your team OU is on here(the link doesn’t work because I typed it out)
Just saw your other question; remove the “/teambuilder” part and then play OU

1 Answer

5 votes
 
Best answer

Overall thoughts: This team isn't bad, but there are many Pokemon that are using sub-optimal strategies and movesets. The team composition itself isn't bad, but most movesets need some amount of tweaking in order to adjust to the current metagame. I'm going to fit this team as much to the "bulky offense" playstyle as possible (since you mentioned it in previous posts).

Hippowdon: Immediately, Hippowdon presents some issues. As a Ground type, it faces lots of competition from the likes of the Ground-Flyings, Landorus-T and Gliscor, as well as Clodsire for a Ground-type with recovery and both of Clod and Ting-Lu for a hazard-setting bulky Ground. However, it isn't entirely unusable; you just need to have a really good bulky switchins to cover for Ogerpon-Water, Weavile, and other offensive mons that pose a threat.

As for the moves, Fire Fang is entirely useless. The purpose of a defensive Pokemon is to sit on the field and exert some sort of passive damage or pressure. Hippowdown achieves both with Sand Stream and Earthquake (although Earthquake presents an issue that I will talk about later). Instead of Fire Fang, I recommend Whirlwind. A strong offensive sweeper like Dragonite can really pose a threat against your team, and the ability to phase it out with Whirlwind is really useful. Because your team is generally slow and lacks priority, Whirlwind is a valuable tool to negate these setup sweepers.

Hippowdon @ Rocky Helmet
Ability: Sand Stream
Tera Type: Water / Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Slack Off
- Whirlwind
- Earthquake
- Stealth Rock

For the EVs, it is generally recommended to use Hippowdon solely as a physical wall instead of a mixed wall. Because Hippowdon doesn't get a 1.5x SpDef boost in Sand like TTar, it's best defensive role is as a physical wall. Leftovers is not a bad item, but something like Rocky Helmet can punish numerous physical attackers such as the aforementioned Dragonite as well as Zamazenta and Roaring Moon. As for Tera, your team is actually decently well off against the Grass STABs of the tier, leading me to think Tera Water is a better option. This also negates a lot of your weaknesses; as a Ground-type, Hippo is susceptable to Kyurem, Primarina, and Weavile, and Tera Water helps with all of these threats, especially physical Kyurem and Weavile. However, if you choose to use Hippowdon as a Ogerpon-Wellspring counter, Tera Dragon is the better option. You do have to be careful about Play Rough variants. Ogerpon usually runs one of Superpower and Play Rough, and Tera Dragon gets destroyed by Play Rough, so be careful about using it prematurely.

Rillaboom: Already, team synergy is getting a bit wonky. Rillaboom is best known for priority Grassy Glides courtesy to its hidden ability, Grassy Surge. I do understand why you opted to use Overgrow over Grassy Surge, as Grassy Terrain negates Hippowdon's Earthquake damage. Because you hope to build your team around Hippowdon, a better offensive Grass type is Ogerpon-Cornerstone. Other than OgerCorner's innate offensive pressure, its Sturdy ability allows it to become a great emergency revenge killer with the help of a good hazard remover. OgerCorner also immediately threatens physically defensive Moltres, a Pokemon that can be problematic for non-TTar Sand teams due to, well, non-TTar.

However, Ogerpon-Wellspring is also a great Pokemon as it can stuff many Waters thanks to Water Absorb as well as nailing Ground-Flyings. You also have Garganacl as a decently solid Moltres check along with being a Rock-type. Since both run very similar sets, I will give the moveset for Ogerpon-Wellspring if you insist on keeping Garganacl, but you can easily replace it with Ogerpon-Cornerstone (I will give more information on how to decide late.)

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip
- Play Rough

Play Rough is chosen over Superpower due to Pokemon like Kyurem and Dragonite that can easily Dragon Dance (or fire off Specs Ice Beams), and you don't seem to have excellent Pokemon to deal with them (you can't rely on Hippowdon all the time.) This exact moveset can be used for Ogerpon-Cornerstone.

Toxtricity: Toxtricity has the issue of not having good enough coverage. Yes, Electric is a potent offensive type, but Boomburst doesn't give any useful coverage and Poison is walled by almost everything defensive. Case in point, every decently specially defensive Ground type (SpDef invest Gliscor, Ting-Lu, Clodsire) can take little to no damage from even a boosted Toxtricity, and its Brave nature doesn't help at all (+Attack and -Speed, actually tho why Brave?) The ability should also be Punk Rock; it boosts sound-type moves (sound is a sub-category that contains moves like Hyper Voice and Bug Buzz) and gives Overdrive and Boomburst its astronomical power...in the lower tiers. However, the power of OU renders Toxtricity near unviable.

As for a powerful special attacker, I recommend Raging Bolt. Either Ogerpon form from before has base 120 speed, which is respectable enough to deal with many threats. Raging Bolt can help break through slower and bulkier mons as well as offering priority with Thunderclap.

Raging Bolt @ Booster Energy / Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse / Draco Meteor
- Thunderbolt

Tera Fairy helps against faster Dragons; however, you should not use Tera Fairy early game if you have other options to deal with these Dragons. Calm Mind allows Raging Bolt to become a potent midgame threat; it may not fully sweep, but Thunderclap in conjunction with Sand chip can allow Swords Dance Ogerpon to clean up late game.

The choice between Dragon Pulse and Draco Meteor is dependent on which Ogerpon form you choose. Draco Meteor is better with Ogerpon-Cornerstone, as it can seriously dent many Ground types that Ogerpon-Cornerstone may struggle to damage, like Landorus and Gliscor. Dragon Pulse is a more reliable option that allows Bolt to function more late-game, and if you use Ogerpon-Wellspring, Wellspring's coverage against more Pokemon means Bolt does not need to use Draco to support it sweep; instead, it can opt for the reliability of Dragon Pulse.

Garganacl: I did mention Garganacl previously when choosing an Ogerpon form. First, I will critique the moveset. If you want to have a setup Garganacl, you are better off with Iron Defense Body Press, or as most forums say, IDBP. Salt Cure is basically entirely superior to Stone Edge due to Garganacl's lack of immediate damage. With Salt Cure, Garganacl can at least neutralize many setup sweepers that are Water or Steel type, notable Iron Crown, which can easily threaten Hippowdown without many boosts.

From here, there are two directions you can take. If you stay with Garganacl, you can opt for a bulky setup Pokemon that can act as a useful late game win condition if Ogerpon has been damaged. This would also mean that you use Ogerpon-Wellspring, and your team would be more offensive in nature. However, a different option is to use a more general defensive Pokemon that has other means of exerting damage. In my opinion, Sinistcha is a decent fit for this role. Because of Heatproof, its only weaknesses are Flying, Ghost, and Dark, and there are few Pokemon that actually threaten Sinistcha. Its access to Strength Sap also allows it to maintain longevity throughout the game, something it requires as it takes chip from Sandstorm.

First, the Garganacl set. Remember, with Garganacl, you should use Ogerpon-Wellspring and Dragon Pulse Raging Bolt.

Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 52 Def / 204 SpD
Tera Type: Water / Fairy
Careful Nature
- Curse / Iron Defense
- Salt Cure
- Recover
- Earthquake / Body Press

This EV spread, courtesy of Smogon, allows Garganacl to live Power Whip from Ogerpon and Earthquake from Protoboosted Roaring Moon. I have included Curse and Earthquake as a more offensive pressure, trading one defense boost from Iron Defense to one attack boost. This is because Hippowdon easily wear down many physical attackers throughout the course of the game, thus meaning that Garganacl does not require as many defense boosts. However, Iron Defense Body Press is still an option, as explained earlier. Tera Water and Fairy both provide various defensive purposes; importantly, both remove the crippling Ground weakness that many Dragon Dancers rely on. Tera Fairy is generally better against Pokemon like Raging Bolt and Ogerpon-Wellspring, and Tera Water is better against Darkrai (because of Sludge Bomb) and Gholdengo. Both are viable options, and just like IDBP or Curse EQ, you have to make the decision as you test and refine the team.

Now onto the Sinistcha, which will be paired with Ogerpon-Cornerstone and Draco Meteor Raging Bolt.

Sinistcha @ Heavy-Duty Boots
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
Tera Type: Fairy
Bold Nature
- Matcha Gotcha
- Hex
- Strength Sap
- Stun Spore / Foul Play

One issue of many bulky teams is their inability to slow down fast threats, whether that be setup sweepers or the absurdly fast ChatGPT clone known as Iron Valiant. The EV spread, again from Smogon, outspeeds Adamant Kingambit and Ursaluna. Matcha Gotcha and Strangth sap are self explanatory, and Stun Spore along with Hex allows for consistent speed control along with a 130 Base Power Ghost STAB. However, sometimes offensive threats have set up to the point where even a Stun Spore can't neuter it (or its behind a Substitute in the case of Sub DD Kyurem.) In this case, Foul Play is the better move to guarantee consistent damage and ensure something like Sand chip or Thunderclap from Raging Bolt can finish it off. Tera Fairy removes all of Sinistcha's weaknesses, and Fairy's main weakness of Steel is decently covered by Raging Bolt, notably stuffing Gholdengo and Kingambit as long as its health is preserved.

Tinkaton: Even though a 160 Base Power Gigaton Hammer may be enticing to use, Tinkaton's abysmal Attack just doesn't make it good in OU. Steel is also not a very good offensive type, and you would much rather use something like Gholdengo if you simply want Steel-type damage (Gholdengo is, in my opinion, not the best fit on this team, but this is just an example.) For this slot, I want to lean back more to the Bulky Offense playstyle by adding Galarian Slowking. Glowking has a lot of strengths; notably, it provides a pivoting move to this team. Up until now, no Pokemon can ease prediction by using a pivoting move, and that is especially detrimental to the team's defensive core. Galarian Slowking can use Chilly Reception, which not only makes it a pressuring pivot thanks to Future Sight, it can also reset any opposing weather (not that its that common nowadays.)

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Tera Type: Dark
Sassy Nature
- Future Sight
- Chilly Reception
- Sludge Bomb
- Flamethrower / Thunder Wave / Toxic

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(Part 2)

I have already explained the first two moves, and Sludge Bomb allows it to check basically every Iron Valiant set except for Swords Dance, while Hippowdon can handle. Flamethrower may seem like an odd case, but it is mainly used to hit Steel-Flying types that do not care about Hippowdon's Earthquake: Corviknight and Skarmory. Flamethrower allows Glowking to him them for decent damage, as well as pressuring Skarm enough to prevent hazards. The reason Flamethrower is good on Glowking but Fire Fang is bad on Hippowdon is twofold. First, Fire Fang is weak, inaccurate, and makes contact, and it is weak against the physically defensive metal birds. Flamethrower is stronger, 100% accurate, and hits the weaker Special Defense of the metal birds. Secondly, Hippowdon has a much better utility option in Whirlwind, unlike Glowking, whose paralysis spreading can be replaced by Sinistcha is necessary.

Alternatively, Glowking is a well-known reliable paralysis spreader, and if you choose to use TWave on Glowking, you are free to use Foul Play on Sinistcha if you use it over Garganacl. The purpose of Toxic will be explained with the last Pokemon. As for the other modifications, Sassy nature and 0 Speed IVs ensure it is as slow as possible, allowing it to move after other Glowking and get the slower pivot. Maximum Special Defense compliments the physically bulky core of Hippowdon and Garganacl/Sinistcha. Tera Dark is Glowking's best defensive Tera on this team, and it can leverage it to grab crucial KOs or Thunder Waves against weakened Ghosts and Darks who think they have a free kill, notably Greninja and Dragapult. Heavy-Duty boots allow it to switch in multiple times without much fear of hazards.

Volcarona: Of course, Volcarona is banned, but even if it isn't banned it still would be changed, at least moveset wise. Volcarona is best used with Heavy-Duty Boots so it doesn't get two-shot with Stealth Rock up, and it's most potent moveset is Quiver Dance. These are just reminders in case Volc gets unbanned (PLEASE) or you decide to use it in a format where it's not banned, like National Dex.

As for the last Pokemon, I believe Kingambit is the best fit. Kingambit is chosen because Iron Valiant and Great Tusk, premier revenge killers for Gambit, are dealt with thanks to the combination of Hippowdon and Glowking, meaning that Gambit have a better opportunity for a late-game sweep. Kingambit also fits the bulky offense playstyle; it's slow and strong, but it also packs priority for faster, frailer Pokemon.

Kingambit @ Black Glasses
Ability: Supreme Overlord
EVs: 116 HP / 252 Atk / 140 Spe
Tera Type: Dark
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

This is where Toxic Glowking comes into play. There are many situations where Kingambit must make risky predictions against opposing Pokemon, but if Toxic is slowly damaging them turn by turn, Kingambit can just spam Sucker Punch until the opposing Pokemon inevitably faints due to either Sucker Punch or Toxic. 140 Speed is to outspeed uninveseted Corviknight (it really isn't used much nowadays; I wonder why it fell off.) Tera Dark along with Black Glasses provide maximum power to Sucker Punch, allowing it to revenge kill as many Pokemon as possible thanks to existing chip damage from Stealth Rocks and Sand.

Just to recap, the two possible teams provided in this answer are:
Hippowdon, Ogerpon-Wellspring, Raging Bolt, Garganacl, Slowking-Galar, Kingambit
Hippowdon, Ogerpon-Cornerstone, Raging Bolt, Sinistcha, Slowking-Galar, Kingambit

Tips with using this team
1. Preserving defensive Pokemon is absolutely vital. You mentioned how you want your Pokemon to "stand strong on their own", and that certainly is what defensive Pokemon excel at. However, you must remember that certain Pokemon are used to check certain threats. Hippowdon and Sinistcha can phaze out physical setup sweepers, Garganacl can wear down slower paced Pokemon, and Slowking-Galar can take on special attackers. You can usually obtain this knowledge through Smogon as well as personal knowledge; as you use the team, you will know how to respond to threats with the appropriate Pokemon.
2. In the same vein, offensive Pokemon have certain opportunities to come in. The only "fast" offensive mon in this team is Ogerpon, but both Raging Bolt and Kingambit carry STAB priority moves that can certainly be helpful against faster Pokemon. Because of this, don't blindly go into Ogerpon just because it's faster than an opposing Pokemon. Instead, if the opposing Pokemon is, for example, Zapdos, you can use this opporunity to get a Calm Mind off with Raging Bolt. Bulky offense doesn't use sheer speed and power to overwhelm opponents, so you need to be careful about when you bring in your offensive mons as they don't have the same staying power as your defensive mons.
3. If you have to sacrifice a defensive Pokemon, think about what threats are remaining on the other team. This is best illustrated with an example. Say every remaining Pokemon on the opposing team can easily dispatch Galarian Slowking, whether that be through Earthquake, Knock Off, or Shadow Ball. In this case, you may want to use Galarian Slowking a bit more recklessly; try to get as many Thunder Waves or Toxics off as possible, or try to exert as much pressure as possible with Future Sight. This is all to help the rest of the team deal with these threats easier. Even if all Galarian Slowking accomplished is paralyzing a Dragonite, this paralyzed Dragonite can serve as an entry point for Ogerpon to come in without fear of Dragon Dance Dragonite outspeeding it.

Aight that's it, I'm not an expert in building bulky offense, but this should be a good enough team to get to the 1400-1500s. At that skill level, you should have enough experience to adjust and modify this team on your own based on your own unique playstyle.

I hope this helped!
Thanks so much Banana! It helped a lot and now I have a lot to think on. I love your ideas for my team and I might just use the team you just told me. This was very helpful and I'm very grateful. Thanks again!
Added Pokepastes!
Version 1, with Ogerpon-Wellspring and Garganacl: https://pokepast.es/c4f88fb7a929500a
Version 2, with Ogerpon-Cornerstone and Sinistcha: https://pokepast.es/55e48374f0c893c2

EDIT: Just realized speed teching Raging Bolt has no help against Lando-T, edited answer and Pokepaste with new EV spread
Thanks this helps so much!
Should I change Ragingbolt to another Pokemon then?
@Javes Raging Bolt is a generally good Pokemon (especially for revenge killing and early game pressure), and you also have Tera in case you want to use it. Hippowdon and Ogerpon also deal with Lando decently well, so you don't necessarily have to use Tera.

If you feel like Raging Bolt doesn't fit your playstyle you can change it, just inform me and I'll come up with a good alternative

Also the second Pokepaste was wrong lol, if you used Version 2 just check and make sure you actually have Glowking