The team mainly functions with Ribombee setting up webs at the start, but it often gets removed before too long. I would like some suggestions on how to improve this team.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Toxic
- Flip Turn
- Wish
- Protect
Alomo is the healer of the team, but flip turns occasionally move too fast because of the webs slowing an already slow mon. I'm considering changing it to Gholdengo for the spin blocking, but wish support has also been quite valuable.
Glimmora @ Choice Specs
Ability: Toxic Debris
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Energy Ball
- Earth Power
Not many people expect this. Specs Glimmora is able to function well as a late-game sweeper, cleaning up most mons. Specs allows it to get the surprise OHKO against Alomomola.
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Supercell Slam
- Ice Spinner
Assault vest Tusk, pretty simple. Moves chosen are for coverage against things like zard y and lando t. Might be worth using rapid spin tho, because my own zard is cripplingly weak to rocks.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Weather Ball
- Air Slash
- Scorching Sands
Standard zard y, not much to explain here. Scorching sands over focus blast for coverage against things like ceruledge and chandelure, but air balloon heatran gives me some trouble.
Raging Bolt @ Air Balloon
Ability: Protosynthesis
Tera Type: Electric
EVs: 88 Def / 252 SpA / 104 SpD / 64 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap
- Thunderbolt
- Draco Meteor
- Volt Switch
Bolt makes good use of the sun along with Tusk. The moveset is really up for change.
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Bug
EVs: 168 Def / 88 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Tailwind
- Stun Spore
- U-turn
Same with Bolt, Ribombee's moveset is debatable, though this functions well. I'm thinking of removing u-turn, its really there just so I can pivot out of a setup sweeper. Thanks for all suggestions!