Ok so basically right here you have the chance to view the greatest reg G team. (It is pretty basic.) Imagine telling your grandkids of the time you approve of the greatest team. “If it wasn’t for me that team never would have entered a tournament and won!” You say dramatically as a tear roll down your cheek. So yeah here it is!
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dazzling Gleam
- Shadow Ball
- Mystical Fire
k flutter mane is your basic specs sweeper. I probably don’t need to explain but I will. Energy ball is to check water types. Shadow ball and dazzling gleam are both STAB. Also Tera fairy so dazzling hits very hard. Timid nature to out speed non timid flutter manes. Mystical fire is good for covering steel and crippling special attackers.
Great Tusk @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Headlong Rush
- Close Combat
- Protect
Ok again It is kinda obvious what I’m doing here. But anyway ice spinner for clearing out Terrains especially electric. Take that miraidon! Also grass. Take that rilaboom! Headlong and close combat are for powerful stab. And protect because it is doubles. Focus sash so he can survive and jolly to be speedy. Tera grass to avoid major weaknesses.
Koraidon @ Leftovers
Ability: Orichalcum Pulse
Level: 50
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Protect
- Swords Dance
Koraidon is the guy that kinda pulls my team together. Leftovers to heal just a bit. Tera fire to make flare blitz hurt a lot. Close combat is also pure power. Swords dance and protect to stall and raise attack of course. And I run jolly on koraidon too. Ok Next!
Tornadus (M) @ Rocky Helmet
Ability: Prankster
Level: 50
Tera Type: ghost
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Tailwind
- Taunt
- Bleakwind Storm
- U-turn
Tornadus is support and disruption of course. Tailwind is to out speed everything. Taunt to shut down trick room because that would destroy my team. Bleakwind storm for a powerful attack and u-turn for a tactical retreat(running away screaming.) rocky helmet for damaging physical attackers. Calm to help defend against special sweepers. Tera ghost is for avoiding fake outs but I will probably never Terastyze the guy. Yeah.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
Level: 50
Tera Type: water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Protect
NEXT! Urshifu is just broken and no good reg G team can be completed without the guy. So yeah here he is. I chose protective pads because rocky helmet can cripple him. Just cripple him. Tera water for pure power and once again jolly for speeeed. Surging strikes to hit over and over destroying everything in its path. Same with close combat. Protect because it is doubles like I said. U-turn for pulling a tornadus. NEXT SLIDE.
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: ghost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Flare Blitz
- Parting Shot
- Fake Out
Ok here is the awesome/cool/amazing/ well just broken. Incineroar! So I chose sitrus berry because the dude needs to heal. Tera ghost for similar reasons for tornadus. I chose will-o-wisp to destroy physical attackers. Parting shot to insult the attacker before running away screaming. Flare blitz for a nice hit and fake out because it is incineroar. Careful to mess with special attackers.
So yeah this is my cool team although probably not top tier. (I just said that to get you to read this) so I will appreciate any concerns which I’m sure there will be. Thanks a lot for letting me win the tournament. Probably.