How I use my Gen 9 OU Sun Team
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Body Press
- Lava Plume
- Rapid Spin
- Will-O-Wisp
Main sun setter of the team, hazard clearance and occasional attacker
Venusaur @ Rocky Helmet
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Growth
- Synthesis
Powerful and fast grass type attacks with the Chlorphyll ability, which can be boosted even further by Growth, and Synthesis for staying power. Rocky Helmet to go with its decent bulk makes it hard to KO combined with Synthesis
Chansey (F) @ Eviolite
Ability: Serene Grace
Tera Type: Normal
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- Thunder Wave
- Heal Bell
- Soft-Boiled
Status condition healer, inflicter, and occasional Sun setter in case Torkoal is down
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Steam
- Dragon Pulse
- Weather Ball
- Knock Off
Sun boosted Hydro Steam + unsuspecting Grass types switch in not knowing I have Weather Ball which turns into a Fire type move due to Sun being up
Arcanine-Hisui @ Heavy-Duty Boots
Ability: Rock Head
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Head Smash
- Psychic Fangs
- Morning Sun
Can get crazy strong with Tera Fire, Sun boosted, STAB boosted Flare Blitzes and Psychic Fangs to deal with Fighting types. Morning Sun for healing (duh)
Tinkaton (F) @ Fairy Feather
Ability: Mold Breaker
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gigaton Hammer
- Play Rough
- Swords Dance
- Knock Off
To deal with occasional last member Dragapults