Calyrex-Ice @ Never-Melt Ice
Ability: As One (Glastrier)
Tera Type: Ice
EVs: 236 HP / 252 Atk / 4 Def / 16 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Swords Dance
- Glacial Lance
- High Horsepower
The primary Attacker of the team alongside Magearna. No TR on Ice-Rider may seem weird, but that's because Swords Dance can guarantee OHKOs with Glacial Lance. Trick Room is able to be set with Magearna and Farigiraf. It can also be switched in after Sash is broken thanks to Miraidon's Volt Switch. High Horsepower can threaten Zamazenta when it goes for Wide Guard.
Magearna @ Leftovers
Ability: Soul-Heart
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Fleur Cannon
- Flash Cannon
- Trick Room
The other TR attacker. Fleur Cannon can deal huge damage to Zamazenta and threaten other OHKOs. Flash Cannon is Steel STAB and Dazzling Gleam is STAB Spread, allowing it to pick off anything that Ice-Rider doesn't KO.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Pollen Puff
- Toxic
- Rage Powder
- Protect
One of the few support mons. SpDef EVs with Rocky Helm can help the team deal with Miraidon's Electro Drift and Miraidon in general. Toxic was originally Spore, but is rarely usable thanks to Miraidon, so I swapped it out for Toxic to force switches in some cases and deal very nice chip. Rage Powder is great redirection and Protect and Pollen Puff help with the longevity of Amoonguss and the team as a whole.
Farigiraf @ Throat Spray
Ability: Armor Tail
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psychic
- Protect
Secondary TR setter and chip damage dealer. Throat Spray and STAB Hyper Voice can deal decent damage to chip down health, helping to secure KOs and break Sash. Psychic is there as another attack option and can help deal with Wide Guard and pick off low HP Pokemon.
Miraidon @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electro Drift
- Dazzling Gleam
- Draco Meteor
- Volt Switch
Miraidon can deal huge damage and can pivot out to my TR abusers the same turn that TR is going to be set up. Electro Drift and DM are nukes and Dazzling Gleam can deal good spread damage. I typically lead it with Farigiraf to deal huge damage/OHKO/break Sash with Volt Switch and pivot out into Ice-Rider while I use TR, then hard switch to Magearna while I Tera Ice Glacial Lance for Double OHKO and Soul Heart boosts, then sweep. Hadron Engine can also shut down other Terrain-Based teams, like Psychic with Indeedee and the 2 Ghost-Psychic Legendaries.
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Grass
EVs: 252 HP / 12 Atk / 212 Def / 32 SpD
Impish Nature
- Wide Guard
- Body Press
- Heavy Slam
- Snarl
The defensive backbone of the team and Shadow-Rider counter. Wide Guard prevents the use of any spread moves. Body Press and Heavy Slam deal good damage with Zamazenta's great defense and decent Attack and high weight. Snarl can weaken any Special Attacker that threaten the team, like Shadow-Rider and Lunala.
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