I like how trick room teams function and would like to use one myself. This is also in a Regulation H format, and my goal is hard trick room. Can you give me different pokemon suggestions, movesets, tera types ect.
Give actual help instead of just saying what's bad about it instead also give use helpful information of how to improve the team as well.
Lord Indeedee (Indeedee-F) @ Eject Button
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Heal Pulse
- Trick Room
- Follow Me
King Arthur (Armarouge) (M) @ Focus Sash
Ability: Flash Fire
Tera Type: Steel
EVs: 4 HP / 252 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Armor Cannon
- Expanding Force
- Trick Room
- Aura Sphere
Teddy Bear (Ursaluna) @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Swords Dance
- Headlong Rush
- Crunch
Imposter (Amoonguss) @ Black Sludge
Ability: Effect Spore
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Pollen Puff
- Spore
- Protect
Gas (Gastrodon) @ Leftovers
Ability: Storm Drain
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Muddy Water
- Ice Beam
- Earth Power
- Rock Slide
Marmarlade (Gholdengo) @ Life Orb
Ability: Good as Gold
Level: 50
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Shadow Ball
- Dazzling Gleam