So, I've been playing around with teams in reg j, and I found four pokemon that seem really strong. So naturally I want to make a team with them in. So here it is
Tyrannosaurus (Calyrex-Shadow) @ Focus Sash
Ability: As One (Spectrier)
Normal Tera
EVs: 252 SpAtt, 252 Spe, 4 HP
Timid Nature
-Astral Barrage
-Psychic
-Draining Kiss
-Protect
Main attacker. Spam astral barrage until it drops. Psychic is other stab. Draining Kiss to heal calyrex since it's relatively frail. Focus Sash to give it some defence since calyrex is relatively frail (have I already said that?). Tera type is for defensive purposes. EVs and Nature give max speed and a massive special attack. Basically, this thing is broken.
Terry (Terapagos) @ Leftovers
Ability: Tera Shift -> Tera Shell -> Teraform Zero
Steller Tera
EVs: 252 SpAtt, 248 HP, 8 Spe
Modest Nature
-Tera Starstorm
-Calm Mind
-Protect
-Rock Polish
Basic calm mind set. Don't think I have to explain the moves since you've probably seen this set before, and nature gives max special attack. The other pokemon in the team don't really get tera'd unless I'm not using terapagos. (Will that ever happen?)
Splashy (Chi-Yu) @ Choice Specs
Ability: Beads of Ruin
Ghost Tera
EVs: 252 SpAtt, 252 Spe, 4 HP
Modest Nature
-Heat Wave
-Dark Pulse
-Snarl
-Psychic
Anotger special attacker, but specs chi yu is just insane. What were game freak doing when they made the treasures of ruins abilities. EVs give maximum special attack. Specs do what they say on the tin. Tera is defensive purposes. Heat Wave is fire stab and powerful spread with burn chance. Dark Pulse is dark stab with flinch chance. Snarl is relatively weak but gives a special attack drop on opposing pokemon. Psychic is coverage with special defence drop chance.
Pon-pon (Ogerpon-Hearthflame) @ Hearthflame Mask
Ability: Mold Breaker
Fire Tera
EVs: 252 Att, 252 Spe, 4 HP
Jolly Nature
-Ivy Cudgel
-Horn Leech
-Play Rough
-Follow Me
Redirection is here! Follow Me is redirection. Horn Leech heals. Play Rough does damage and is great coverage. Ivy Cudgel is Ivy Cudgel. EVs and Nature give large speed and attack.
Now I'm a bit stuck with the last two pokemon so please help with them! I have 7 options all of whom I want to include, but I can't decide which.
Monke (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Fire Tera
EVs: 252 Att, 252 HP, 4 Spe
Adamant Nature
-Grassy Glide
-Wood Hammer
-High Horsepower
-U-turn
Kinda average rillaboom set. Grassy surge because who uses overgrow? Grassy glide is priority. Wood hammer for damage. High Horsepower because it good. U turn for pivot. EVs for bulk and damage. Fire tera is for defensive purposes.
Competative (Flutter Mane) @ Booster Energy
Ability: Protosynthesis
Stellar Tera
EVs: 252 SpAtt, 252 Spe, 4 HP
Timid Nature
-Shadow Ball
-Dazzling Gleam
-Thunderbolt
-Power Gem
Max speed Booster Flutter Mane. Stellar boosts all moves. Shadow Ball stab. Dazzling Gleam stab spread. Thunderbolt and power gem coverage.
AlsoIncine (Incineroar) @ Air Balloon
Ability: Intimidate
Bug Tera
EVs: 252 HP, 128 Def, 128 SpDef
Jolly Nature
-Fake Out
-Parting Shot
-Knock Off
-Temper Flare
Average Incineroar. Intimidate, Fake out and Parting shot are broken. Knock Off is knock off. Temper Flare is Flare blitz with half power and no recoil. EVs, Bug tera and item are for defencive purposes.
Boof (Brute Bonnet) @ Red Card
Ability: Protosynthesis
Water Tera
EVs: 252 HP, 252 Att, 4 Spe
Nature
-Spore
-Rage Powder
-Seed Bomb
-Sucker Punch
Basic spore bonnet. Rage powder is follow Me. Spore to sleep. Sucker Punch will destroy all. Seed Bomb because I couldn't find any other decent moves.
Superman (Palafin-Hero) @ Clear Amulet
Shiny: Yes
Ability: Zero to Hero
Stellar Tera
EVs: 252 Att, 252 Spe, 4 HP
Adamant Nature
-Jet Punch
-Close Combat
-Ice Punch
-Bulk Up
Jet Punch is priority. Close Combat is insane power. Ice Punch coverage. Bulk Up to boost already good attack and defense. EVs to give as much damage as possible. Stellar gives boost to everything.
Fu (Urshifu-Rapid-Strike) @ Choice Band
Ability: Unseen Fist
Water Tera
EVs: 252 Att, 252 Spe, 4 HP
Jolly Nature
-Surging Strikes
-Iron Head
-Close Combat
-U-turn
Damage!!!!! Band ursh does too much for me to cope. Surging Strikes is stab multistrike with permanent crit. Iron Head for flinch and fairy coverage. Close Combat is insane with stab band. U turn is pivot. EVs for even more damage.
Gold (Slither Wing) @ Choice Band
Shiny: Yes
Ability: Protosynthesis
Steel Tera
EVs: 252 Att, 252 Spe, 4 HP
Adamant Nature
-Close Combat
-Leech Life
-Dual Wingbeat
-High Horsepower
Slight wild card. I chose slither wing because it has such a high attack stat (and it shares the joint best shiny title with trapinch in my opinion). Band slither wing does even more damage than band ursh. Close Combat is Close Combat. Leech Life heals. Dual wingbeat is coverage. High Horsepower because I just generally like the move. Better than Earthquake anyway.
I'm open to suggestions about this team, especially with the last 2.
Again, please respond!