This is a rain team I made. All of them are pretty good at making the opponent faint.
Politoed @ Damp Rock
Ability: Drizzle
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Muddy Water
- Icy Wind
- Earth Power
- Protect
The rain setter. Muddy water is the stab that hits both opponents. Icy wind not only hits both opponents but also slows down both opponents AND covers its grass weakness. Earth power covers the electric weakness.
Archaludon @ Leftovers
Ability: Sturdy
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Flash Cannon
- Dragon Pulse
- Electro Shot
- Protect
Flash cannon is the steel type stab. Dragon pulse is the dragon stab, same reasoning for dragonite. Electro shot is one turn in rain and boosts their special attack. Protect in doubles is pretty self explanatory. Sturdy has saved me so many times. Earlier it allowed me to live a close combat from a mega blaziken. Leftovers are for recovering health. Fast archaludon may be unexpected, but it allowed them to outspeed that same mega blaziken.
Swampert @ Swampertite
Ability: Damp
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Liquidation
- High Horsepower
- Ice Punch
- Protect
My main mega. Liquidation is the water stab that also has a chance to decrease the opponent’s defense and does no recoil. High horsepower is the ground type stab that doesn’t hit the partner. So far it hasn’t missed. Ice punch is coverage for its only weakness: grass. Protect is still self explanatory for doubles. I haven’t lost a match since I got them.
Scizor @ Occa Berry
Ability: Technician
Level: 50
EVs: 32 Atk / 32 SpD / 2 Spe
Careful Nature
- Bullet Punch
- Bug Bite
- Dual Wingbeat
- Roost
Bullet punch is the steel stab with priority that’s boosted by technician. Bug bite is the bug stab that’s now 90 power. Duel wingbeat is coverage that is now a 120 power move when it hits twice. Roost is for regaining hp. With the occa Berry, it has a 37.5% chance to live a sun boosted heat wave from mega Charizard Y.
Dragonite @ Dragoninite
Ability: Multiscale
Level: 50
EVs: 32 SpA / 2 SpD / 32 Spe
Timid Nature
- Dragon Pulse
- Hurricane
- Thunder
- Extreme Speed
My alternative mega. I chose dragon pulse over Draco meteor because I don’t like the stat drops and I don’t like missing, seriously, missing has cost me games before. Hurricane is the flying stab that can’t miss because it rains. Thunder is coverage that can’t miss because it rains. Extreme speed is for finishing off opponents, though I haven’t really used it. Multiscale is so I can live a hit. This used to be my primary mega, but I haven’t used it since I got Swampert.
Kommo-o @ Life Orb
Ability: Bulletproof
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Clanging Scales
- Aura Sphere
- Clangorous Soul
- Flash Cannon
The first two moves are stab, the third move is for boosting, and the fourth move is coverage for fairy types. To be honest, I don’t think Kommo-o has been used once. I would be perfectly fine with getting rid of them.
Please don’t ask me to buy a lot because I just spent around 15,000 VP. I’m willing to get it, but I don’t really want to.