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Transfering Shedinja's Wonder Guard Ability to Slaking..
And/or..
Transfering Geodude's Sturdy Ability to Shedinja..
My question; Would this be possible to achieve?
(It would make Slaking even more of a powerhouse.. right?)

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2 Answers

2 votes

Skill Swap. Your savior.

  • Slaking's scenario would take a long time to set up. You will need your opponent to send out 2 Pokemon with Trace. You would need to send out a Pokemon with Trace and a Slaking. On your side, Gardevoir would be a good choice. When Gardevoir's Trace activates, it will copy Trace again. Your opponent will have to switch ONE of the Trace Pokemon for a Shedinja. At the same turn, Skill Swap Trace onto Slaking. Slaking's Trace will activate and copy Wonder Guard. (Note: Huge Power would be better, if you are trying for Hackmons)
  • Shedinja's Sturdy would be hard as well.. Get a Gardevoir (Trace) and Gigalith (Sturdy) on your side. Skill Swap Sturdy onto Gardevoir. Then, switch your Gigalith out and send in Shedinja. Have your opponent send out a Pokemon with Mummy. Have Shedinja use Shadow Sneak on that Pokemon, gaining Mummy. Then, Skill Swap Gardevoir's Sturdy.

The reason why this is so complicated is that you cannot Skill Swap Wonder Guard.

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so.. it works.. to clearify?
It can be Traced, don't worry :3
thank you again. :D
In a double battle, send out a lopunny and a shedinja. Have your lopunny use entrainment on the opponent. Have shedinja use mimic on lopunny. Switch out lopunny into slaking. Have shedinja use entrainment on slaking. You now have a slaking with wonder guard.
Just a tip, Carbink gets sturdy and skill swap, and is very tank. Just think on this information. (also, if you give slaking iron fist or tough claws, it becomes one of the best attacks in the game
1 vote

This is possible with entrainment
Shednija strategy:
In a double battle, send out Carbink And Smeargle. (The sets are listed under this sentence)
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Protect
- Role Play
- Entrainment
Carbink @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Explosion
- Rock Slide
- Dazzling Gleam
- Ancient Power

Then, Make Smeargle use role-play onto Carbink and make Carbink use any of its attacking moves but explosion.
After that, Make smeargle use protect and Carbink Use explosion.
Finally, switch in Shedninja and use entrainment on it.
Shedinja @ Focus Slash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Sucker Punch
- Will-O-Wisp

You might want to add a rapid-spin Pokemon as a lead to get rid of spikes, stealth rock, etc.
This is not a full-proof strategy, but it works.

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DriftyBoy

I think you should add Safeguard to Smeargle, to prevent a Poison/Burn to Shedinja which ruins Sturdy. Otherwise, good sets.