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An Eight ?'s item would be like [this.][1] You get (8 ?'s) from Decamarks.

Bulbapedia says it makes the migrated Pokemon glitched. I wonder if anyone has ever done that...

EDIT: Can I get a test of this to see what could happen for D/P, Pt, and HG/SS? I'm just curious to see what'd happen...
[1]: http://bulbapedia.bulbagarden.net/wiki/Ten_question_marks#Item

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Probably another question that'll take 'till January to answer...
>The item can only make a Pokémon that is holding it **become glitched** if migrated to Pokémon Diamond or Pearl.


They become glitched. It says it in your link.
Duh. I was aware of that. I even wrote it up there. I'd like a description OF the glitch.
UNRESOLVED
Glitching can be anything theres no way to tell how they will glitch. They could disappear or they just change into a different pokemon who knows
Anyone who tests will know
Im saying theres no definite glitch that would happen
in a cheated platnum game, you can enconter a pokemon called dddddddddddddddddddd. it looks like a shadow. any help? (cheat codes: walk through walls + ? i dont know what the other one is)
a glitch could be like messing up the sprite
Could be....
So,this pokemon is ...a bulbasaur !wow!
Don't think anyone would test, due to the potential of ruining their game.
Thanks for bringing this back up Trachy.
i heard that you can send out a decamarks via the pomeg glitch on bulbapedia
http://bulbapedia.bulbagarden.net/wiki/Pomeg_glitch
just letting you know there is at least one way to get decamarks.
I just tested this for you , and nothing happened at all , I transferred the Pokemon to gen 4 and nothing happened at all , the game just ran normally.

(Edit) I just found this out after about 20mins of playing after I transsferred the Pokemon , it made the Pokemon look kind of distorted , its hard to explain.

1 Answer

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Best answer

“Decamarks,” isn’t just one item, it’s a placeholder for any item not defined by the game. Item ids take up four bytes in the game’s code, meaning that there are 65,536 slots available for different items. Gen 3 uses less than 400 of these slots and Gen 4 uses less than 600, so the vast majority of them are unused, and will be displayed as decamarks. I didn’t test every single one, but I tested a good handful from Emerald to both Platinum and HeartGold and found no difference between games.

While all decamarks look and act the same in Gen 3 games, I’ve found two variants that behave differently in terms of migration. The first variant are items that are undefined in Gen 3, but would be valid in Gen 4. A Pokémon holding these items are blocked from migration entirely. The second variant are items that are undefined in both Gen 3 and 4. A Pokémon holding one of these items can migrate, and will appear to be holding something in the migration menu, but once in the PC, it will be holding nothing.

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