By the way, the tiers from highest to lowest are Ubers, OU, UU, RU, NU, LC. Generally Pokemon are placed in the category that fits them best, so normally the Pokemon in the higher tiers are more powerful/more versatile than the ones in the lower tiers. Each of these are suited to only their own tiers, and should generally not be used in higher tiers. Most of these guys are in NU, so if you're going to the higher tiers (OU, UU) they will outclassed, and don't bother using them.
Alright so;
Spiritomb
Typing: Ghost/Dark
Stats: 50/92/108/92/108/35 (HP, Atk, Def, S.Atk, S.Def, Spe)
Abilities: Pressure/Infiltrator
Pros:
- No weaknesses courtesy of it's typing(For now, not sure when Fairy comes out and new resistance chat thingy)
- Good Defense and Special Defense, as well as decent offensive stats
- Functions as perhaps the best spin blocker in the RU tier (That's it's smogon tier), with the ability to beat all the main rapid spinners, as well as take on some of the larger threats such as Gallade and Sigilyph
- Ability to run offensive sets and defensive sets
- Cynthia uses it (:3)
Cons:
- Abysmal speed and HP stats
- Lack of reliable recovery (Pain Split or Rest being it's options, pain split being situational as it also depends on opponent health, and rest puts you out of commission for 2 rounds, and if they manage to force a switch on you in that time, that means you have no idea when you wake up ;~;)
- Attacking movepool isn't very large, limiting coverage
- Phazers/strong walls completely wall the offensive sets (I hate mandibuzz ;~;)
- Standard defensive set completely wrecked by fire types xD
Basically: Pretty good walling Pokemon, with offensive options as well
Rampardos
Typing: Rock
Stats: 97/165/60/65/50/58 (HP, Atk, Def, S.Atk, S.Def, Spe)
Abilities: Mold Breaker, Sheer Force
Pros:
- Ridiculously high attack, as well as decent HP
- Good offensive abilities in Mold Breaker and Sheer Force
- Access to Stealth Rock, which might not be the easiest thing to get up, but really helps your team if you get it up, and Rampardos still poses a massive offensive threat
- Pretty damn good offensive movepool, both Physically and Specially
- Rampardos's Head Smash is the strongest move in the NU (Neverused) tier.
- Sheer Force allows Rampardos to run a special set, as it effectively means Rampardos has a base 99 special attack stat - which is pretty good. Special Rampardos can get around it's usual counters.
- Ehh. Roark uses it? :3 Roark is cool
Cons:
- Bad defense, special attack, special defense and speed. Well abysmal really :3 (Special Attack can be remieded by sheer force_
- Head Smash's ridiculous recoil means that Rampardos is probably going to be dead after a couple turns anyway.
- Weakness to 5 types, being Fighting, Ground, Steel, Water and Grass with some of those being quite common attacking types
- Due to bad defenses, can't take a hit to save it's life, and gets completely destroyed by most forms of priority
Basically:Hits like a truck, can't do anything else
Huntail
Typing: Water
Stats: 55/104/105/94/75/52 (HP, Atk, Def, S.Atk, S.Def, Spe)
Abilities: Swift Swim, Water Veil
Pros:
- It gets access to SHELL SMASH. Nuff said xD
- Good attack and defense stats as well as decent special attack.
- Opponents are so screwed if you get a shell smash or two up. Yeah i'm just spamming shell smash reasons =.=
- Water's a pretty good typing :3 I think
- It can sweep a good portion of the NU tier once it sets up
Cons:
- Faces stiff competition from Carracosta who boasts the Solid Rock ability, allowing it to set up easier as well as higher Attack and Defense stats. And Carracosta gets priority Aqua jet
- Also faces stiff competition from Gorebyss, it's other evolution. Gorebyss boasts better coverage because it's specially based, and also has better STAB choices.
- Crappy speed, not all that good overall bulk, though speed is remedied by Shell Smash. And since his sweeping, noone gives a crap about bulk ;~;
- Limited offensive movepool means it still isn't all that great
- Most choice scarf users still can outspeed and completely destroy him.
Basically:Awesome setup move, but faces competition
Kangaskhan
Typing: Normal
Stats: 105/95/80/40/80/90 (HP, Atk, Def, S.Atk, S.Def, Spe)
Abilities: Early Bird, Scrappy, Inner Focus
Pros:
- It's Kangaskhan, and it's a marsupial, lets use it!
- Good all round bulk, and strong Attack + Speed
- Scrappy is a pretty good ability, allowing Kangaskhan's normal STAB to hit Ghost Types who are normally immune
- Wide physical movepool
- A couple priority options
- It's speed tier (90) allows it to outspeed some of the big threats in NU, like Sawk and Pinsir
- Harder to counter than most other normal types, due to Scrappy preventing Ghost Pokemon from laughing at it
Cons
- Doesn't have anything to setup, apart from the weak Work Up
- Basically no way to get past any half-decent physical wall
- Since generally, Kangaskhan's choice move of STAB is Double Edge and will be used most often, hitting Kangaskhan with a status makes it alot easier to take down, as Recoil Damage will add up with Toxic/Burn damage (Burn also screws up your physical attacks) making it die faster
Basically:Excellent normal type Pokemon
Ledian
Typing: Bug/Flying
Stats: 55/35/50/55/110/85 (HP, Atk, Def, S.Atk, S.Def, Spe)
Abililties: Swarm, Early Bird, Iron Fist
Pros
- Good Special Defense, decent speed
- Okay dual screen user I suppose?
Cons
- Bad HP, bad attack, bad defense, bad special attack
- Bad typing really, Stealth Rock rapes it, weakness to flying, rock, fire, electric and ice
Basically:Really not a good Pokemon to use, better options out there. Here's a nice smogon quote to finish this up :3
>Ledian is the best Pokemon as it is the cutest. Sadly, this doesn't mean much on the battlefield.
Done, don't hold your horsies anymore