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Eg : Solarbeam

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Moves with a charging turn
Electro Shot
Freeze Shock
Geomancy
Ice Burn
Meteor Beam
Razor Wind
Skull Bash
Sky Attack
Solar Beam
Solar Blade

Moves with a semi-invulnerable turn
Bounce
Dig
Dive
Fly
Phantom Force
Shadow Force
Sky Drop


Bide, which causes the user to wait for two turns before attacking, is a similar concept.
A list of moves with a recharge turn may be found here.

Moves with a charging turn (Bulbapedia)

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Bounce, Dig, Dive, Fly, Freeze Shock, Geomancy, Ice Burn, Phantom Force, Razor Wind, Shadow Force, Skull Bash, Sky Attack, sky drop, and Solarbeam require two turns for use. Some like fly and dig don't officially "charge" really, but they carry the same core idea,.

Also, there is a move called charge that buffs electric attacks and special defense, but it's not related to this.

The power herb negates the charge time for one two turn move with Solar Beam, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce, Shadow Force, Freeze Shock, Ice Burn, Phantom Force and Geomancy.

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