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What are some incredibly hard hitting Pokemon in the current OU metagame?

2 votes
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Wallbreakers almost. I'm talking Pokemon like Landorus-T, Terrakion, Kyurem-B, and Latios from Gen-5 that just dished out insane amounts of wallbreaking power. It doesn't have to be a model sweeper, just things in this metagame that are capable of dealing unreasonably large amount of power with little to no set-up.

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Megagross.
Landorus-T can't really be seen as too much of a wall breaker without orb or band, and running those ruines the only reason lando is S-rank
Deo-A isn't OU anymore ;-;
Btw Ben are u looking to make a team?
Yes. I'm not very familiar with Gen 6   so I figure if I center a team around a powerful wallbreaker then I can't go *too* wrong.
Then do kyub, ppl haven't realized it too much, but cube is a monster right now. I rate it 10/10 would reccomend
If you want we can build team together :3 I got top 80 on ladder, though that was xy. But anyways if u wanna build a team then let me know if you want too :3

2 Answers

4 votes

Generally speaking, Megas are the hardest hitters across all tiers in Gen 6. As they often lack the capacity to outright sweep due to poor speed's. So with that being said, here are some of the most prominent wallbreakers in OU/BL. (I wont go into to much details as I have quite many examples).


Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Claw
- Dragon Dance/Sword Dance
- Flare Blitz
- Earthquake
First of is the first Charizard Mega. Its Ability along with its great boosting moves allow Charizard X to ravenge teams. It do require setup to properly wallbreak, but with the right support (particulary Sticky Web) this thing is lethal.


Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Flamethrower/ Fire Blast
- Roost
- Solar Beam
- Earthquake
The second Charizard Mega requires little to no setup, since it really cant set up at all. Its 159 base SpAtk and Drought ability puts Reshiram to shame in turns of raw power. It do lack some truly usable STAB, and need to run EQ to get past Heatran, but it is nevertheless a nuke in power.


Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return/Thrash/Double Edge
- Swords Dance
- Earthquake
- Knock Off/Stone Edge
Similar to the Charizard's, M-Pinsir's power lie in its Ability. With it it gains incredibly strong STAB from Return/Thrash/Double Edge, ready to kill of most things. Being unable to get past Zapdos and a Stealth Rock weakness hinder it somewhat, but it is a great wallbreaker with the proper support.


Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
Terrakion hit hard last Gen and it's still packing a punch. Basically speaking it havn't changed much since last gen, its still walled by Gliscor and Landorus-I, and demolish everything else.


Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Ice Punch
- Knock Off
Straight out of ORAS M-Gallade stands at one of the most powerful new Megas. Acess to Drain Punch, Sword Dance and a great speed tier allow it to both sweep and wallbreak effectively. Paired that with good coverage just makes it a great Pokemon.


Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flamethrower
- Thunderbolt
- Hidden Power [Ice]
Despite a shallow movepool M-Manectric have just the coverage it need to be powerful. Acess to Intimidate and Fire coverage set it apart from the likes of Thundrus, and Volt Switch and good Speed set it apart from other Megas. Overall a great scout/wallbreaker.


Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Substitute
- Return
M-Lopunny's access to an unresisted High Jump Kick and near perfect coverage with just its STABs makes this former NU Pokemon a true force of nature. It do lack things to properly do with its two extra moveslots, its still a powerful Pokemon with a solid 136 Atk and 135 Spe.


Talonflame @ Choice Band/Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost/Sword Dance
Once again a Pokemon with a great ability makes an apperance. Gale Wing is just ridiculus, giving its already powerful Brave Bird amazing priority. Despite lackluster Atk and a SR weakness it have succesfully established itself as a great nieche sweeper/wallbreaker in Gen 6 OU.


Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sky Attack
- High Jump Kick
- Acrobatics
- Stone Edge
From one bird to another, Hawlucha works quite diferently from Talonflame. It can really only run one set, making it quite easy to predict, but it still hits hard as nails. Sure, its the definition of a one-trick-pony, but its a good one-trick-pony.


Latios (M) @ Life Orb/Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Surf
- Draco Meteor
Similar to Tarrakion, Latios is still a solid wallbreaker. It was hurt more by the rise of Dark, Ghost and Fairy types, but it still hits really hard. With coverage and great power, its still amazing.

Medicham-Mega @ Medichamite/Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- High Jump Kick
- Psycho Cut
- Bullet Punch
One of the few Pokemon with a Mega that can function withouth it. With good coverage and equally good stats, it's a great Pokemon. Albeit not great due to a low Speed and being outclassed by the likes of M-Gallade, it is still a good wallbreaker.


Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Ice Shard
- Earthquake
- Return
Rounding things of is the nuke of snow itself. Refrigerate makes a ordinarily powerful attack in Explosion a force to rival nature. It can take down pretty much anything with it, even though it have trouble with priority, and only being able to properly wallbreak one Pokemon. Still, it is the hardest hitter in Gen 6, and when used correctly it will finish anything of with ease, regardless of prior damage.

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Lop gets fake out and power up punch, two great moves that lop can use to make its job easier
Don't forget Quick Attack on Mega Pinsir.
^ imo Feint > Quick Attack, a bare difference of power in exchange for higher priority. And just a small thought on the side, CritDra (Kingdra with full crit chance) is also a pretty decent wallbreaker, in and out of rain.
Imo Feint is better in Doubles where protect runs rampant, but QA's higher power cuts it better in Singles. I guess if you're having MASSIVE problems with T-flame, you can run Feint...
4 votes

Mega Metagross

Base 145 attack, Tough Claws, decent speed, vast physical movepool, and good defenses. What more could one possibly ask for? This thing can KILL if the opponent can't either check or counter it.
Note that I am going to ad in sets.
A good set:
Metagross @ Metagrossite
Ability: Clear Body ---> Tough Claws
EVs: 240 Atk/240 Spd/32 Def
Nature: Adamant/Jolly
-Meteor Mash
-Zen Headubtt
-Ice Punch
-Protect/Bullet punch

Landorus-T

This thing hits incredibly hard at base 145 attack. Absolutely no need to set up at all! While Choice Scarf is the best option for it, some prefer stally sets as well with Intimidate and all. Scarf seems the best though even though you have to keep switching out. This thing gets U-Turn as well so it can pull of a VoltTurn combo nicely with Rotom-W. Even though it gets no good flying STABs, there are plenty of other moves to pick from!
Landorus-T @ Choice Scarf
Ability: Intimidate
EVs: 240 Atk/252 Spd/16 Def
Ability: Intimidate
-U-Turn
-Earthquake
-Stone Edge
-Stealth Rock/Knock Off

Landorus

The original doesn't seem so bad as well. Has good enough speed to run LO or Band. There are those who run special sets as well, just because they can.
A good set:
Landorus @ Life Orb
Ability: Sand Force
Nature: Modest/Timid
EVs: 252 Sp.atk 252 Spd/4 Hp
-Earth Power
-Sludge Bomb
-Psychic
-Grass Knot
OR
Landorus @ Life Orb
Ability: Sand Force
EVs: 252 Atk/252 Spd/4 Hp
Nature: Jolly
-Rock Slide
-Earthquake
-Knock Off
-U-Turn

Mega Charizard X

This serves as a brilliant murder weapon! With access to Dragon Dance and Tough Claws, this thing can sweep teams in the blink of an eye. Though you don't want to set up, this thing is absolutely brilliant at 130 base attack, Tough Claws and a brilliant physical movepool! Flare Blitz receives a boost from STAB and Tough Claws each making this thing incredibly hard to take down if you don't have the right support. Furthermore, it gets Thunder Punch and it's a great move to have any time!
A good set:
Charizard @ Charizardite X
Ability: Blaze
EVs: 240 Atk/252 Spd/16 Hp
Nature: Jolly
-Roost/Dragon Dance/Swords Dance (sorry about the set up)
-Flare Blitz/Fire Punch
-Dragon Claw
-Roost/Earthquake

Mega Tyranitar

Access to Dragon Dance, decent speed, demon-like attack, an ability that raises special defense by 50% and a great movepool?! THIS THING IS WORSE THAN A SHOT TO THE HEAD! At 164 base attack, and many great moves, this thing can sweep unprepared people. Wanna throw and unboosted Mach punch from a TechLoom? No problem! This thing has enough attack to invest in defense!
Tyranitar @ Tyranitarite
Ability: Sand Stream
Nature: Jolly/Adamant
EVs: [180 Atk/108 Def/220 Spd] OR [200 Atk/116 Sp.def/192 Spd]
-Dragon Dance (again, sorry with the set up)
- Stone Edge/Rock Slide
-Crunch
-Fire Punch

Talonflame

Gale Wings is a godsend I swear! Without it, Talonflame would be in PU, mostly NU. Its speed is absolutely monstrous at 126 followed by a decent attack stat of 81. Don't worry, Swords Dance comes in here! Most people run LO + BB, but too much recoil imo. Also, you're gonna outspeed most things in the tier at base 126 so +2 STAB Flare Blitz anyone? Also, this thing gets a priority Tailwind, so get that speed, people!
A good set:
Talonflame @ No item/Life Orb
Ability: Gale Wings
Nature: Adamant/Jolly
EVs: 252 Atk/252 Spd/4 Hp
-Roost
-Acrobatics/Brave Bird
-Flare Blitz
-Swords Dance/Tailwind

Mega Gallade

Okay, good speed, more attack than a Mega Tyranitar, good STABs and access to Swords Dance?! Whoa, this thing seems a bit OP, doesn't it? Without the ORAS tutors, this thing wouldn't even have got a glimpse of UU. Also has some pretty good special defense. After a Swords Dance, just let the opponent cry in peace. Lopunny planning to flinch you? No problem! Just get a speed boost with Steadfast or Mega Evolve and KO with Close Combat!
Gallade @ Galladite
Ability: Steadfast ---> Inner Focus
EVs: 240 Atk/252 Spd/16 Hp
Nature: Adamant/Jolly
-Swords Dance
-Close Combat/Drain Punch
-Knock Off/Ice Punch
-Zen Headbutt/Psycho Cut

Mega Lopunny

This thing gets a guaranteed Fake Out, even against them ghosts, making this thing useful for breaking those Sashes and Sturdy Pokemon. Fake Out is almost mandatory, seeing as speed doesn't come into effect on the first turn and Lopunny has good speed but not enough. The elemental punches make for some nice coverage. It does get HJK though! Finally, something OUTSTANDING about this mega! Access to Cosmic Power also gives way for some good defensive sets even though it would take immense skill to pull it off.
A good set:
Lopunny @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 252 Atk/252 Spd/4 Hp
Nature: Adamant/Jolly
-Fake Out
-High jump Kick/Drain Punch
-Ice Punch/Thunder Punch
-Return

Mega Charizard Y

Base 159 special attack is a special gift. Also equipped with a usable special defense stat of 115! Solarbeam with no charging?! Ovearheat in the sun?! What more could you ask for? This thing is incredible! Even though it can't run a mixed set like X, it doesn't need to!
A good set:
Charizard @ Charizardite
Ability: blaze ---> Drought
EVs: 252 Sp.atk/252 Spd/4 Hp
Nature: Timid
-Solarbeam
-Flamethrower
-Air Slash
-Roost

Bisharp

Hey, works well against Lando-T with Defiant and all! Pair it up with Life Orb, and poof! There you have it, the perfect counter to all offensive mons in OU! Even better; you can run a weird EV spread like 168 Hp/196 Atk/144 Sp.def to survive some hits and set up SD! Not needed if the opponent has Sticky Web up though.
A good set:
Bisharp @ Leftovers or Life Orb
Ability: Defiant
EVs: 168 Hp/196 Atk/144 Sp.def or 224 Atk/252 Spd/28 Def
Nature: Adamant or Jolly
-Swords Dance/Protect
-Knock Off
-Sucker Punch
-Iron Head

That's about it!
Flaf's got the rest covered I think.
Hope this helps!
-It's a secret!

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