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# How is damage calculated?

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This question has been asked before but I didn't understand sooooo...... say I had a move with 100 base power (Physical) and had 167 attack stat, would that attack do 167 damage? How does Def. effect it? How do stat boosts affect it (Swords Dance, Barrier, Nasty Plot, Amnesia?) Also can someone give me a scenario calculating damage?

Damage = ((((2 Level / 5 + 2) AttackStat AttackPower / DefenseStat) / 50) + 2) STAB Weakness/Resistance RandomNumber / 100

Not very effective (4x) = x.25
Not very effective (2x) = x.5
Neutral = x1
Super effective (x2) = x2
Super effective (x4) = x4

Of course, the attack power and defense depends on the type of move being used (Special or Physical).

So, if a Pokemon used tackle on an Aggron, it would be a *4 resistance because both rock and steel types resist normal. Simple enough? Next, RandomNumber is just a random number between 85 and 100, and is what makes each hit do a different amount of damage. And 100 is another set number.

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1 vote

This really is as simple as you can say it. Here is another question about this. They have examples of scenario's in them.

Damage = ((((2 Level / 5 + 2) AttackStat AttackPower / DefenseStat) / 50) + 2) STAB Weakness/Resistance RandomNumber / 100

Honestly if you just look at the equation you can figure it out. Just think it all through and plug in the numbers that you are using.