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I'm going to start vgc pretty soon and I just got an idea of using support sableye. However, my poor sableye is suffering from four moves syndrome! Nooooo
Sableye @ leftovers!
Trait: Prankster!
EVs: 252 HP / 4 Def / 252 SpD!
-Foul play!

Quash is needed to stop fast threats, paired with prankster, awesome!
Recover of longevity!
Taunt for anti-setup!
Protect is needed in vgc!
Will-o-wisp to cripple physical sweepers!
Foul play to avoid being taunt bait!

Please help my sableye! It's begging you!
Or maybe not...

I'm too amateur in VGC, but Quash / Taunt / Will-O-Wisp are more important than the rest in the list imo. Lefties can be forsaken for Sitrus Berry, which is a good enough means of recovery (eliminating Recover option). The rest is better left to experienced players...
^Meh, I kinda like recover. I already recieved a 5iv bold sableye with it via gts. Don't wanna let it go to waste.

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Hey there, fellow Sabeye fan! I'm your personal instructor on how to use Sableye in VGC!

I see you're going with support Sableye (is there any other kind?). Well, I'm going to show you the best moves to use on Sableye in VGC and why, then make a support set out of them.

Nothing hurts more than priority burns. WoW gives you the jump on Mega Kangaskhan, Mega Metagross, Landorus-T, Azumarill, Mega Mawile, and just about any physical attacker you come across.

Stop Belly Drum and Dragon Dance sweepers, Trick Room, Perish Trap, and a plethora of other nasty things with priority Taunt (watch out for Thundurus, who will mostl likely Taunt you first).

Fake Out
Few things benefit from the good ol' fashioned flinch. Losing momentum? Flinch the opposing Pokémon so that a partner can gain the upper hand!

1 – Swagger can be a huge problem for most Pokémon, especially strong physical attackers who can inflict massive damage on themselves at +2. Be warned, however, that using Swagger on the opponent is a double-edged sword, as they could very well hit you.
2 – Swagger + Lum Berry shenanigans. Do you have Lum Berry Terrakion on your team? Swagger him. The Lum Berry will cure confusion and he's suddenly at +2 Attack, ready to break things with Rock Slide and Close Combat. Works even better with Safeguard support.

Snarl/Foul Play
Sablaeye's only real means of attacking. Snarl is uesful spread move that lowers the opposing side's Sp. Attack, while Foul Play allows Sableye to deal massive damage to Mega Metagross.

These are the best options for VGC Sableye. Quash is kind of situational (it does have potential), and Recover isn't good on an only moderately bulky Pokémon. Here is my suggested set for Sableye.


Gremlin (Sableye)@ Mental Herb/Sitrus Berry
Sassy | Prankster
252 HP / 252 SpD / 4 Def
- Taunt
- Will-o-Wisp
- Protect / Fake Out
- Foul Play / Snarl

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Thank you! I didn't even know about snarl.