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0 votes

picture this senario, its a triple battle any you have these Pokemon

lvl: ???
item: ???
ability: wonder guard

lvl: ???
item: ???
ability: ???
follow me

lvl: ???
item: ???
ability: sturdy

smeargle uses entrain on shedinja
steelix mimics entrain
steelix uses entrain on shedinja

thats it. nobody said you can't entrain away wonder guard.
this seems abit to easy, but if its possible, could you provide a good setup for the "???" please?

At least get a faster Mimic user before someone kills your Shedinja. This strategy is highly volatile simply because it is a Triple Battle, and you have to worry about 12 possible moves coming from your opponent. If even one of them is supereffective then the whole strategy falls to pieces.

1 Answer

3 votes

There's actually a few more ways to get Sturdy on Shedinja besides your method. I'll talk about those later, however.

Entrainment + Mimic

This strategy is flawed, as it requires Shedinja to be stuck with Own Tempo / Moody for a turn, making it vunerable to pretty much any attack. So, you would need to use Entrainment on the opponent, have the other Pokemon Mimic the move, then use them on Shedinja the following turn. For this, you'd probably want fast users of both Entrainment and Mimic to get them onto Shedinja asap. However, the problem is, the fastest user of Mimic with Sturdy is Magneton. And because you're facing multiple Pokemon, Sturdy / Focus Sash doesn't necesarily help, as multi targetting is a thing. You're pretty much forced to run Sashes regardless to have any hope of getting the strategy off.

Hawlucha is the fastest user of Entrainment before Mega Lopunny, but Lopunny is slower before mega evolving, and has worse defensive typing. However, the user of Entrainment does not need to be fast, as long as it is faster than the Mimicing Pokemon. However, Hawlucha has the better defensive typing in the long run out of the Entrainment users.

Hawlucha @ Focus Sash
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Entrainment
- High Jump Kick
- Thunder Punch
- Iron Head

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

This depends on the type of Shedinja you want. You can run some kind of annoyer set or boosting set.

Magneton @ Eviolite
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 2 Atk / 30 Def / 30 SpD / 30 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
- Mimic

Worry Seed / Simple Beam / Gastro Acid + Skill Swap

The goal here is to replace Wonder Guard so it can be Skill Swapped with. The benefit of this is that this can be done in 1 turn, as opposed to 2 turns for the previous ones. The problem with this is that only one Pokemon has Skill Swap + Sturdy - Carbink. It's reasonably bulky, however, which can aide in getting Sturdy over.

Basically, any Pokemon that is faster than uninvested min Speed Carbink and has one of those 3 moves works.

Worry Seed: Abomasnow, Amoonguss, Bayleef, Bellossom, Bellsprout, Breloom, Budew, Bulbasaur, Cacnea, Cacturne, Carnivine, Celebi, Cherrim, Cherubi, Chesnaught, Chespin, Chikorita, Cottonee, Cradily, Deerling, Exeggcute, Exeggutor, Ferroseed, Ferrothorn, Flabebe, Floette, Florges, Foongus, Gloom, Gogoat, Golduck, Gourgeist, Grotle, Grovyle, Hoppip, Ivysaur, Jumpluff, Leafeon, Leavanny, Lileep, Lilligant, Maractus, Meganium, Mew, Munna, Musharna, Nuzleaf, Oddish, Pansage, Paras, Parasect, Petilil, Phantump, Psyduck, Pumpkaboo, Quilladin, Roselia, Roserade, Sawsbuck, Sceptile, Seedot, Serperior, Servine, Sewaddle, Shaymin, Shiftry, Shroomish, Simisage, Skiddo, Skiploom, Smeargle, Snivy, Snover, Sunflora, Sunkern, Swadloon, Tangela, Tangrowth, Torterra, Treecko, Trevenant, Tropius, Turtwig, Venusaur, Victreebel, Vileplume, Virizion, Weepinbell, Whimsicott, Wormadam

Simple Beam: Audino, Beheeyem, Delcatty, Elgyem, Farfetch'd, Genesect, Golduck, Grumpig, Inkay, Linoone, Malamar, Natu, Psyduck, Skitty, Smeargle, Spoink, Xatu, Zigzagoon

Gastro Acid: Accelgor, Amoonguss, Arbok, Bellossom, Bellsprout, Carnivine, Cradily, Diggersby, Eelektrik, Eelektross, Ekans, Foongus, Galvantula, Gloom, Gulpin, Heatmor, Joltik, Lileep, Mew, Oddish, Palpitoad, Panpour, Pansage, Pansear, Seismitoad, Serperior, Servine, Seviper, Shelmet, Shuckle, Simipour, Simisage, Simisear, Slurpuff, Smeargle, Snivy, Swalot, Swirlix, Victreebel, Vileplume, Weepinbell

Carbink @ Sitrus Berry
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Skill Swap

Rest of the moves are filler. You can use Light Screen, Reflect, Moonblast, Stone Edge, Toxic, Magic Coat, etc.

thanks, i had this stratagy come to me randomly, im terrible at battling, so im bad at doing things efficiantly, thanks for the help!