In generation VI:
Vital Throw, -1 priority
Focus Punch, -3 priority
Avalanche and Revenge, -4 priority
Counter and Mirror Coat, -5 priority
Circle Throw, Dragon Tail, Roar and Whirlwind, -6 priority
Trick Room, -7 priority
Generation V:
Magic Room and Wonder Room, -7 priority
There have also been some changes to the priority a move has. In generation I and II, all of the negative priority moves in those gens only had -1 priority.
Source