PokéBase - Pokémon Q&A
3 votes

If you have a good competitive moveset for Pheromosa, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Pheromosa Pokedex and learnset for reference.

Pheromosa sprite

edited by

14 Answers

4 votes

Pheromosa @ Choice Band / Life Orb
Type : Bug / Fighting
Ability : Beast Boost
Nature : Adamant ( Atk+ Spa- )
EVs : 4 Hp / 252 Atk / 252 Spe

  • Lunge
  • High Jump Kick / Brick Break
  • Poison Jab
  • U-Turn

This is a Physical Set. She can outspeed almost everything even without items, Natures, EVs. The EV spread is suitable for a fast physical sweeper like Pheromosa. Lunge for STAB. High Jump Kick is also STAB, so does Brick Break which is more reliable. Poison Jab covers Fairy types. U-Turn allows Pheromosa to escape from bad situations. Beast Boost is always great for sweeping.

edited by
Giga Impact is honestly a terrible move. Even if it wasn't, U-Turn is essential and can't be replaced.
This set was too OP for Showdown.
3 votes

Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 252 Spe
Naive Nature
- U-turn
- High Jump Kick
- Ice Beam
- Poison Jab

Meant for OU use, outdated now

edited by
Why Ice Beam with an Adamant nature? I think I'd perfer Hasty Nature or an Naive nature with a Focus Sash but anyway, good Moveset.
Ice Beam hits Landorus-T and Gliscor.
1 vote

Well, given that the only answer for this question right now is a physical sweeper set, I thought I should recommend a special sweeper set because why not. Pheromosa definitely has the stats for that.

Pheromosa @ Life Orb or Focus Sash
Type: Bug, Fighting
Ability: Beast Boost
Nature: Modest (-Att, +Sp Att) or Timid (-Att, +Spe)
EVs: 4 HP / 252 Sp Att / 252 Spe (standard special sweeper set)

  • Bug Buzz obvious special STAB
  • Focus Blast STAB
  • Ice Beam coverage
  • Taunt I was considering Roost for a bit, but Pheromosa isn't going to be surviving any hits. This thing is more about hitting things like a truck before they hit you. Taunt is ideal to prevent being set up on. This may prompt your opponent to switch out, granting you some free hits.


If you are running Focus Sash, put Quiver Dance instead of Taunt. Pheromosa has high speed, so she can use Quiver Dance on the first turn. If hit by a Super effective move, she will hang on to Focus Sash, then she will start sweeping with the boost of Quiver Dance. Taunt is not really necessary on her.
Taunt and Quiver Dance are both not really that viable. Also, U-Turn is an absolute must.
Yeah roost sucks for this thing
What is with Jar Jar and U-Turn? Lol
1 vote

Pheromosa @ Choice Band
Nature: Adamant
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
-Triple Axel
-Close Combat
-Drill Run

Pheromosa gets some new moves in the Crown Tundra. Triple Axel is strong Ice-type coverage for Dragons and Landorus-T. Close Combat is awesome STAB, 120 BP. No need to worry about the defense drops because Pheromosa will be outspeeding everything. Lunge is Bug-type STAB, or you can use U-Turn to pivot. Drill Run is great coverage; it has a high crit chance, too.

Now for the nature: If you want an attack boost from Beast Boost when you KO a Pokémon, use Adamant. This will make her Attack stat 410. With a Jolly nature, her Speed will be 441. Personally I think the Speed boosts become redundant after a while, especially since it's already outspeeding most Pokémon. But there's always a choice.

0 votes

Pheromosa @ Focus Sash
Ability: Beast Boost
Nature: Modest
EVs: 4 SDef / 252 SAtk / 252 Spe

  • Bug Buzz
  • Quiver Dance
  • Hidden Power (Ground)
  • Ice Beam
0 votes

RuPaul (Pheromosa) @ Life Orb
Ability: Beast Boost
EVs: 184 Atk / 252 SpA / 72 Spe
Hasty Nature
- Bug Buzz
- Ice Beam
- High Jump Kick
- U-turn

I run this Pheromosa set to varying degrees of success, and it works well as both a fast mixed wallbreaker and an offensive pivot. The 72 Speed EVs ensure that this set's Speed gets the buff from Beast Boost so it can outspend most threats in the tier, while the max Special Attack allows for significant damage. I chose Hasty Nature to even further boost Speed and sacrifice defenses, because this really doesn't need any defensive investment.

Bug Buzz and U-Turn serve as dual Bug STAB and allow for dual options when dealing with threats, giving the choice to stay in or switch without loss of momentum. High Jump Kick is the obvious choice for Fighting STAB, and Ice beam is coverage for non-bulky Flyings.

0 votes

Pheromosa @ Wide Lens
Type: Bug and Fighting
Ability: beast boost
Nature: Jolly
EVs: 252 atk, 252 speed, 4 def

Lunge- STAB, Good BP, possible to drop there atk
High Jump Kick- Wide lens makes it above 100 accuracy, STAB, awesome BP
Poison Jab- Fairy coverage, good BP
What ever- pick a move, any move

I use this set and nature (but no EVs) and it's pretty good

0 votes

Pheromosa @ Life Orb
Nature: Naive (Spe+ Spd-)
Ev's: 252 Spa/252 Spe/4 Atk

High Jump Kick (STAB)
Ice Beam (Coverge)
Bug Buzz (STAB)
Sleep Talk (Just in case)
Do not Choice Scarf Pheromos. This Pokemon is so fast it outspread Mega Alakazam by one point. Crazy right? The other moves provide STAB and Coverage, and Sleep Talk just in case anyone tries to stop you from sweeping their entire team.

0 votes

Nature:Hasty Ability:Beast Boost(Duh!) Item:Focus Sash Role:Scouter EVs:Spd, Atk, SpAtk

Poison Jab: Good power, deal with Fairy's, might able to get that cheeky poison

Bug Buzz: Strongest Bug attack

High Jump Kick/Jump Kick: More accuracy or more power?

U-Turn: Essential for every Scouter

0 votes

Pheromosa@Life Orb
EVs:252 Atk/252 Spd/4 Sp.Atk
Nature:Naughty(+Atk -Sp.Def)
Trait:Beast Boost
Typing: Bug/Fighting
Low Kick-Takes care of very HEAVY Pokemon (Which UBERS is full of)
Ice Beam-Coverage
Lunge-Lowers Attack-STAB

Mixed Sweeper.
No setup moves because this thing ain’t surviving hits.

0 votes

Pheromosa @Focus Sash
Ability: Beast Boost
Nature: Adamant or Jolly
EVs: 4 HP, 252 Atk, 252 Spe

  • Lunge- good STAB, coverage against Psychic types.
  • Hi Jump Kick- good STAB, high power
  • Poison Jab- coverage against Fairy types, 30% chance to poison.
  • Speed Swap/U-Turn/Brick Break- U-Turn for STAB or escaping. Speed Swap should only be used in Doubles (explained below). Brick break for STAB, and breaking through Reflect/Light Screen/Aurora Veil.

Pheromosa can hit fast and hard but she will snap like a twig. Don’t bother to put on very many HP, Def, or SpDef EV’s, or any status moves on her. The focus sash is there to let it live for another turn. For doubles, Speed Swap is an option: after the focus sash has been used and she has 1 HP left, if you want to help your teammate, use Speed Swap so they can have her speed. If you don’t want to run Speed Swap I suggest using U-Turn or Brick Break.

0 votes

Pheromosa@Life Orb
ABILITY: Beast Boost
NATURE: Naive (+Atk -SpDef)
EVs: 252 Atk/252 Spd/4 SpAtk

Low Kick
Ice Beam
Throat Chop

Pheromosa has poor coverage, but U-turn allows it to pivot in and out of battle. Low Kick is a consistent Fighting type move for it, and Ice Beam OHKOs Zygarde, Mega Salamence and Rayquaza. Throat Chop is a coverage move.

0 votes

Scary roach beauty thingy:
[email protected] Band
Ability:Beast Boost
EVs: 252 Atk / 252 Spe / 4 HP
•High Jump Kick
•Drill Run
It’s speed is VERY hard to match, so we are going full attack. High-Jump kick is INCREDIBLY powerful STAB, Lunge is good STAB, U-Turn is STAB and lets you escape, and drill run covers Fire.

You don't want to be stuck on high jump kick. It's a high-risk-high-reward move and if you miss once, no only will they pretty much kill you, you are down to half health. If you do want to use high jump kick, put 4 in sp def or def so you don't die to 2 high jump kick misses
It’s a sweeper. It’s supposed to deal HIGH DAMAGE. it’s not supposed to live long, it’s supposed to take out 2 or 3 of the opponents pokemon. 90 accuracy is not THAT big a risk.
–1 vote

Pheromosa any item
Type: Bug/fighting
Ability: beast boost
Nature: Relaxed is recommended (+defense, -speed) but usually anything with +defense or +special defense
- Flying x4
- Fire x2
- Psychic x2
- Fairy x2


  • Poison Jab (good against Fairy types)
  • Lunge (good against Psychic types)
  • Ice beam (good against Flying types if you want to, you can replace Ice beam with blizzard but be warned, blizzard has low accuracy and power points)
  • Me first (Pheromosa almost always goes first and Pheromosa cannot learn anything against fire types so you might want to replace this with U-turn depending on choice of Items and EV's)

If you have any other suggestions, comment and I will receive an email and reply ASAP

IMO, you shouldn't hinder your speed to boost defense. Speed is all Pheromosa has, and that defense point won't help it survive a SE hit, but losing the speed points could take away your lead... If you really want a nature that boosts def, then hinder one of the attacks, and base your move set around the other.
you're right, but, maybe the nature can be a -Defense or special defense with +speed if you are worried about speed boosters, like Hasty or Naive, mine is relaxed
like pheromosa will survive a hit anyway. fyi, i never saw that happen.  make sure you have 2 non-normal/fighting moves (like bug buzz, lunge, ice beam) 'cause i beat a poor dude's pheromosa by having curse body gengar survive a hit and disabling the only move his pheromosa could use against me. LoL
it actually can, pheromosa can learn drill run