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If you have a good competitive moveset for Drampa, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Drampa Pokedex and learnset for reference.

Drampa sprite

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I am sorry this question is so late. My system needed rebooting.

11 Answers

3 votes

All-Out Attacker

Drampa @ Choice Specs/Life Orb
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Dragon Pulse/Draco Meteor
- Fire Blast/Thunder
- Hurricane/Shadow Ball

One of the most powerful special-attackers introduced in Gen 7, Drampa has a wide movepool, allowing it to hit many things super-effectively. This set is meant to be used in Trick Room and can either run Life Orb, if you'd like to switch around your attacks, or Choice Specs, enabling you to deal ultimate damage with your must-have STAB moves, Dragon Pulse and Hyper Voice, although Draco Meteor is also viable late-game. The other two moves can vary widely- in a rain team, Thunder and Hurricane are great choices with 100% accuracy in rain and chances to wreak status on the opponent, providing coverage against the common Fighting- and Water-types. However, Fire Blast (or Flamethrower, with more accuracy), can also deal major damage to troublesome Steel- and Ice-types and Shadow Ball can be used against Psychic- and Ghost-types.

Bulky Special-Attacker

Drampa @ Leftovers
Ability: Berserk
EVs: 248 HP / 176 Def / 80 SpA / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Roost
- Dragon Pulse
- Hyper Voice/Glare

Another Drampa set to be used in Trick Room, this one utilizes a Calm Mind and Roost combo to heal while gaining power and special bulk. You can choose to have an all-out defensive EV spread as another choice, but I chose this to add some power. Despite this, a Toxic-Spiker would work well with a defensive EV spread to have something to stall with while Roosting up. Dragon Pulse is its main move, with Hyper Voice as another damaging option. Glare can also be used in place of Hyper Voice to paralyze the opponent, giving you a chance to set up more. Since this set is totally inefficient against Mimikyu, a popular Pokémon nowadays, you may choose to run Shadow Ball to ensure a hard hit. Enjoy both these sets I've made! :D

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1 vote

Here I go with a VGC17 set:

Drampa @ Sitrus Berry
Ability: Berserk
EVs: 252 HP / 252 SpA / 4 SpD
Quite Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Dragon Pulse
- Flamethrower
- Protect

It seems a bit straight forward a simple 252-252 set but on drampa works perfectly! sitrus berry is for a possible second berserk boost, dragon pulse and hyper voice are the STAB moves (hyper voice hitting both target is deadly) and flamethrower is mainly for kartana and ninetales. it's a classic trick room set and in combination with oranguru you can fire off two powerful hyper voices (with instruct) or just pair with another Pokemon to spam damage!

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1 vote

I have come up with 2 sets for Drampa, hope you like them.

Set 1

Drampa @ Sitrus Berry
Ability: Berserk
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
- Substitute
- Dragon Pulse
- Hyper Voice
- Extrasensory

The plan with this set is to get up 2 substitutes and get down to 1/2 HP, activating Berserk. Then using the Sitrus Berry, you'll get back to 3/4 HP so it'll be like you've only used 1 Substitute (assuming you've taken no damage in the interim). Dragon Pulse and Hyper Voice are strong STAB. Extrasensory is a high powered special attack which deals with Drampa's Fighting-type weakness.

Set 2

Drampa @ Holding Wise Glasses
Ability: Berserk
EVs: 252 HP / 252 SpA / 4 Spe
Timid / Modest Nature
- Rain Dance
- Hurricane
- Thunder
- Hyper Voice / Dragon Pulse

Set up the rain on the first turn and then go to town on your enemies. Hurricane is a strong Special Attack that deals with one of Drampa's weaknesses, and has a 30% chance to confuse the opponent, AND! Never misses if the rain is up. Thunder, much like Hurricane, is a strong Special Attack and has a 30% chance of paralyzing the opponent, and never misses if the rain is up. Dragon Pulse / Hyper Voice are both strong STAB moves, so it's your choice.

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1 vote

Gen 8 UU
Drampa @ Life Orb
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Dragon Pulse
- Flamethrower
- Roost
Explanation:Hyper Voice and Dragon Pulse are STAB moves for Drampa. Fire Blast is to take care of Steel Types because they resist Drampa's STAB moves. Roost is for healing. Also, if it works, it could be used to spam the ability Berserk.

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I suggest to use Flamethrower instead of Fire Blast, Flamethrower do not miss and it’s power is only lower 20.
1 vote

Drampa @ Leftovers
Ability: Beserk
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Calm Mind
- Roost
- Dragon Pulse
- Hyper Voice / Flamethrower

Special Tank. This hits surprisingly hard with 135 SpA. Calm Mind is to beef up your SpA and SpD even more. Roost is instant healing. Dragon Pulse is STAB. For the last move, you can have more STAB with Hyper Voice, or use Flamethrower for Steel-types.

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0 votes

All-out Special-attacker

Drampa @ Weakness Policy
Ability: Berserk
EVs: 252 HP / 252 SpD / 4 SpA
IVs: 0 Atk / 0 Spe
Calm Nature
- Thunderbolt / Hurricane / Focus Blast
- Dragon Pulse / Extrasensory
- Roost
- Calm Mind / Glare

This is my personal Drampa, Does really good in Double Battles. Just set up some Light Screen & Reflect, also be good to use some Trick Room the Drampa could out speed the Pokemon's. also giving you a chance to stack up on some Calm Mind. Noted this is my Favorite Set for Drampa give a try.

Good luck on your Battles :)

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0 votes

This Drampa is power!

Role: Special Sweeper

Drampa @ Life Orb
Ability: Berserk
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Hyper Voice (STAB)
- Flamethrower / Fire Blast (Covers Ice weakness)
- Dragon Pulse / Draco Meteor (STAB)
- Calm Mind (SpA and SpD boosted +1)

What I would say about Drampa is that it may be pretty slow, but with that base Special Attack of amazingly 135, this guy is pretty much a powerful Pokémon, making it capable of sweeping some teams. With it's 4 Defense EVs, Drampa can be quite a bulk sometimes, with it's Special Defence at 91 and HP at 78. The ability, Berserk, can be quite scary for some opponents, with it's Special Attack rising by 1 stage when it's HP falls below half, and Calm Mind, which also raises it's Special Attack plus it's Special Defence by 1 stage, will make this guy pretty buff. Hyper Voice, with the power of 90, plus approximately 30 more power due to STAB effect, is a very good move for Drampa. Flamethrower or Fire Blast, with a power of 90 and 110 and with an accuracy of 100% and 85%, are also good moves for it, since it covers weaknesses, such as Ice and Fairy. Dragon Pulse or Draco Meteor are very good STAB moves for Drampa. They both have incredible power. Dragon Pulse at 85 power and 100% accuracy and Draco Meteor at 130 power and 90% accuracy. With this moveset, Drampa can be the new swiffer! That was a pretty bad joke. lol

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0 votes

Trick Room Weather Warrior

Drampa @ Assualt Vest
Ability: Cloud Nine
EVs: 4 HP / 252 Def / 252 SpA
Quiet Nature

  • Hyper Voice (STAB)
  • Extrasensory (for Fighting-types)
  • Flamethrower (for Ice-types)
  • Dragon Pulse (STAB)
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0 votes

image

Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Draco Meteor
- Hyper Voice
- Flamethrower / Fire Blast
- Focus Blast

Draco Meteor and Hyper Voice as STAB. Flamethrower/Fire Blast for hitting Ferrothorn and others. Focus Blast is for Normal type Pokemon.

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0 votes

Role: Special Tank

Drampa @ Metronome
Ability: Berserk
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature

  • Dragon Pulse / Draco Meteor
  • Echoed Voice
  • Hyper Voice
  • Calm Mind
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0 votes

Drampa (M) @ Dragon gem
Ability: Berserk
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Dragon Pulse
- Calm Mind
- Steel Wing
- Dragon Dance

Dragon Pulse for STAB. Calm Mind for making him bulky and powerful. Steel Wing for against Ice- or Fairy-types.
Dragon Dance for making Steel Wing more powerful and to be as fast as a quick dog.

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