All-Out Attacker
Drampa @ Choice Specs/Life Orb
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Dragon Pulse/Draco Meteor
- Fire Blast/Thunder
- Hurricane/Shadow Ball
One of the most powerful special-attackers introduced in Gen 7, Drampa has a wide movepool, allowing it to hit many things super-effectively. This set is meant to be used in Trick Room and can either run Life Orb, if you'd like to switch around your attacks, or Choice Specs, enabling you to deal ultimate damage with your must-have STAB moves, Dragon Pulse and Hyper Voice, although Draco Meteor is also viable late-game. The other two moves can vary widely- in a rain team, Thunder and Hurricane are great choices with 100% accuracy in rain and chances to wreak status on the opponent, providing coverage against the common Fighting- and Water-types. However, Fire Blast (or Flamethrower, with more accuracy), can also deal major damage to troublesome Steel- and Ice-types and Shadow Ball can be used against Psychic- and Ghost-types.
Bulky Special-Attacker
Drampa @ Leftovers
Ability: Berserk
EVs: 248 HP / 176 Def / 80 SpA / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Roost
- Dragon Pulse
- Hyper Voice/Glare
Another Drampa set to be used in Trick Room, this one utilizes a Calm Mind and Roost combo to heal while gaining power and special bulk. You can choose to have an all-out defensive EV spread as another choice, but I chose this to add some power. Despite this, a Toxic-Spiker would work well with a defensive EV spread to have something to stall with while Roosting up. Dragon Pulse is its main move, with Hyper Voice as another damaging option. Glare can also be used in place of Hyper Voice to paralyze the opponent, giving you a chance to set up more. Since this set is totally inefficient against Mimikyu, a popular Pokémon nowadays, you may choose to run Shadow Ball to ensure a hard hit. Enjoy both these sets I've made! :D