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You see, Spikes, like other entry hazards, does damage based on type effectiveness. Aegislash is weak to Ground and Spikes is a Ground type move. If I'm wrong with the Aegislash and Spikes bit, replace Aegislash with something like Charizard and Spikes with Stealth Rock.

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Your thinking of stealth rocks, not spikes

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Spikes deals direct damage dependent only on whether the user is grouded and the total number of spikes, and has no relation to type effectiveness. Since it does not deal Ground-type damage, it will not activate the Weakness Policy.

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then answer the charizard bit with rocks