PokéBase - Pokémon Q&A
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This thread is for Kantonian Ninetales. For Alolan Ninetales, please go here.

If you have a good competitive moveset for Ninetales, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Ninetales Pokédex and learnset for reference.

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22 Answers

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Gen 9 NU Sun Setter

Ninetales @ Heat Rock
Ability: Drought
Tera Type: Ghost
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Encore
- Healing Wish
- Memento / Will-O-Wisp / Sunny Day

Sun Teams are really good in NU at the time this was posted, and Ninetales enables those teams with Drought and utility moves it has. Flamethrower is used for a Fire STAB that is used to chip opposing Pokemon. Encore is used to lock opposing Pokemon into the previous move they used, which can create opportunities to bring in one of the Sun abusers on your team. Encore is also useful to prevent setup sweepers from using it as setup fodder. Healing Wish is useful utility that allows a weakened teammate such as Charizard to be healed so it can break down teams both early-game and late-game at the cost of Ninetales fainting. Memento can be used in the last slot to sacrifice Ninetales to lower the opposing attacking stats of opposing Pokemon, which can allow teammates such as Hisuian Lilligant, Vileplume, Shiftry, and Brute Bonnet to setup. Will-O-Wisp is an option to let Ninetales cripple physical wallbreakers. Sunny Day may be an option so it can setup sun against Snow teams and Manual Rain teams. Heat Rock is used to extend the turns of Sun. You realistically aren't going to use your Tera on this, but for the sake of having a Tera Type on this set, Ghost can be used to block potential priority moves such as Fake Out, Extreme Speed, and Mach Punch, which is useful on the NU ladder.

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0 votes

Support Ninetales/Vulpix

Held Item: Leftovers

Nature: Modest

Ability: Flash Fire/Drought (it doesn't really matter, and my Vulpix has Flash Fire, but I've heard Drought is nice)

EVs: 122 HP/82 Def/15 Atk/122 SpA/102 SpD

Flamethrower
Fire Blast/Energy Ball/Solar Beam
Fire Spin/Will-o-Wisp
Confuse Ray/Sunny Day

Flamethrower because it still does damage, for opponents with less HP.
Fire Blast for opponents with more HP, but Energy Ball gets rid of Fire type's weaknesses. I also threw on Solar Beam because some people like it.
Fire Spin/Will-o-Wisp for damage over time. Both are good, but I like Will-o-Wisp because it halves attack and lasts longer, but Fire Spin does damage at the beginning, which is kinda nice.
Confuse Ray just to be extra annoying, and it can really help. Also Sunny Day in case you can't find one with Drought and are too lazy to keep looking.
If you have this Ninetales in the front slot, it'll do a lot more. I hope this helps.

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