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I know that the question of when to Dynamax has already been asked, but what are some good general tips. I am mostly curious about this because of Leon in the Battle Tower and if I do competitive battles. Some things I am curious about are
- Is there a certain Type of Pokémon (Sweeper, Wall, etc.) that is better to Dynamax?
-Should you use any different type moves for the added bonus? Ex. Instead of teaching Thunderbolt to your pokémon for better coverage, you teach it Sludge Bomb for the extra special attack boost from Max Ooze.
- If you use Max Rockfall for instance, is it better to have a sand team to support. This is the same for Hail, Intense Sun. Or is it better to use the pokémon you normally would use as if Max Quake never existed, or no sand team at all?
- One last thing, how much more complex does it get, and how much more foresight is required in Double Battles?
Thanks in advance! I know this is a lot, but I just want to make sure I have a good grasp on Dynamaxing, just not no clue at what I am doing.

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Max rockfall sets sand, as sandstorm is rock type.
My bad.  I fixed it.
Use them at the end. Try not to waste it.
Yes, do not dynamax at low hp. I was doing an epic dubwool sweep and my opponent dynamaxed a low hp espeon which I outsped and koed.
lol dubwool
You should probably ask this on Smogon or Trainer Tower. Those people know more about Dynamax than we do here.
Just don’t use a new Pokémon because when a new Pokémon dies 100% it will die if it’s your old Pokémon then there is a 40% it will die because it trusts you to help him win that Pokémon.
How can a Pokemon trust you?
I will make sure to ask that On Smogon.  Thanks for converting that "answer" to a comment.
Ah dang I hope I'm not too late, I don't want you going to  Smogon just because we were unable to answer quickly enough. Hopefully my answer helps out a little bit and you can obviously comment any further follow-ups you have.

Also @sumwun: No, don't say that lol ://
I didn't ask it On anything but here.  And that really covered everything very well.  Thanks!
@Emty Are you trying to stop our users from getting a good answer, blindly loyal to this website, hold some kind of grudge against Trainer Tower, or something else?
@Jhnfui That comment was for Emty.
@sumwun I'm not stopping anyone from anything. Is there any thing I can do that will 100% prevent someone from seeking answers elsewhere?

As for blind loyalty, I'm guilty as charged, but my loyalty comes from knowing that we usually do a good job. It's not unreasonable of me to want people to get their answers here, specially if we can provide those answers. There are pages upon pages of Unanswered questions here that are out of the scope of what I (and presumably others) know, and I sincerely hope they all got resolved elsewhere.

I've literally never heard of or used Trainer Tower. Ever. No grudges there. If they can fill the gaps between what our users want and we can provide in return, more power to them.

That's about it. I don't want it to be a "thing" or a big deal or anything, but ig the tone of your comment rubbed me in the wrong way.. and I clearly did say I didn't want OP to go because we were a tad slow, not because we can't answer or I don't want OP to get the answer.

Thats all ://

1 Answer

4 votes
 
Best answer

Okay, I'll give this a go.

1 - Is there a certain Type of Pokémon (Sweeper, Wall, etc.) that is better to Dynamax?

Objectively, yes. Sweepers are far more potent in their Dynamax form than their defensive counterparts. The reasoning here is simple. Dynamax increases the BP of your moves, and has additional effects (Raise in stats, weather set up, and so on), which make it easier to KO more opponents, or at least deal a lot more damage. Consider on the other hand what Dynamaxing does for defensive Pokemon which rely heavily on Status moves: Makes them into Max Guard, basically a glorified version of Protect. And Max Guard can't even be spammed, so it's not all that helpful in stalling. Tanks do benefit to a degree, but you're better off using it to KO as many opponents as possible.


2 - Should you use any different type moves for the added bonus?

Yes, of course. Here's where the secondary effects of Dynamax moves make them complete game-changers and table-turners. Let's suppose you have a relatively slow but hard hitting Pokemon. You can have it learn a damage dealing Flying type move and Dynamax it to use Max Airstream to bump that Speed up so you can carry on effectively sweeping even after 3 turns are up. A great example of this tactic is Fly/Bounce Moxie Gyarados which can now replace Dragon Dance with another damage dealing move. The Max Airstream isn't to KO as much as it is to prevent it from being revenge killed.

Also applicable for weather set up. Specially if you have an ability or team member that benefits from said weather, and you don't want to waste a turn setting up weather. This is a perfectly useful tactic that allows you to maintain offensive pressure by dealing damage while getting that all useful effect that is your actual aim of that turn.


3 - Is it better to have a sand team to support?

No. You needn't revolve your whole team around 1 move that has 1 effect. Just ensure that you have have good synergy among your team members, or at the very least, no damaging synergy (i.e. the opposite of good synergy, idk if a word for that exists). You don't want to hinder your own upcoming Pokemon. For example, if you set up Hail or Sand, make sure you don't bring in a Pokemon with a Focus Sash which will lose the effects of that item.

Similarly with setting up a Terrain, say Misty Terrain with Max Starfall. If your next Pokemon relies on dealing status to your opponent, then you've made your own job more difficult. Just keep testing your teams to make sure you don't trip over your own shoelaces.


4 - One last thing, how much more complex does it get, and how much more foresight is required in Double Battles?

No two ways about it - Double battles are more complicated than single battles. They bring a host of different variables (such as which Pokemon to target). But luckily, the vast majority of Dynamax moves have secondary effects that affect both Pokemon (yours if stat boosts, theirs if stat drops), or all (weather). And since there are more Pokemon at the same time in battle, you have a much easier time in using those effects to maximum benefit (More turns of weather to abuse since you don't have to switch - your partner Pokemon can easily start their offense). Likewise, you can use your Dynamax to raise the stats to make your sweeper do a better job.


Other simple things to keep in mind:

  • Don't Dynamax right off the bat. Usually your opponent can switch to counter you or at least stall out your turns. Waiting for the right time (recognizing it is a matter of experience) is a lot better, or at least waiting for your last Pokemon (if 1-v-1) or towards the end of the battle.

  • Note how Dynamaxing circumvents the choice locking of Choice items; Use this to your advantage. Often if you're choice locked and your opponent tries to switch to get you to lose momentum, you can Dynamax to deal damage and raise your stats for 3 turns without losing any turns switching out and around. This gives you the upper hand, specially if the opponent expects a switch. Do note that the choice lock is returned to the originally locked move after you revert.

  • Dynamaxing defensively can be a strategy useful to stall out your opponent. If they're on a timer (due to Toxic, weather, whatever), and you want to stall them, Dynamax will get you that HP boost needed to survive a potentially KO-ing attack and stall back with your own Max Guard. This is however slightly more advanced and doesn't come up in battles a lot. Most Dynamaxing is offensive in nature. An example of counter playing your opponent. Consider an opposing sweeper at +1 Speed and Attack. You might get KOed in base form. But if you Dynamax and use Max Airstream to raise your speed, you are far more likely to survive - and if you're faster now (since you're at +1 Speed too), you can easily revenge kill and turn the tide of the battle.

  • Also learn the secondary effects of the Dynamax moves of all the types (or at least, some of the most relevant. Flying for Speed, Fighting for Attack, Fire for Sunny weather, Electric for Electric Terrain and so on). You needn't learn this by rote, but playing more battles will eventually make it easier to remember, since most are type dependent anyway, and all status moves become Max Guard. Sometimes they're not very helpful, so be a little careful while selecting the movesets. Take Focus Blast for example, which increases Attack in Dynamax form - Not very useful when your Pokemon is a special sweeper.

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Very good answer!  Thanks for clearing everything up for me!
Sure haha! Glad you found it helpful. I actually considered writing it before, but I was on the phone and it felt daunting to type so much, specially with the formatting, so I decided to wait till I could get to the laptop :p
I feel that so much :)
Defensive Dynamaxing is also used to counter an offensive Dynamax and prevent the opponent from getting off certain amounts of boosts which can stop your opponent from getting too much momentum. :P