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In case you didn't know, PCs stored items back in the ancient Roman times. Please don't question my curiosity.

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I know TMs used to be holdable in core series games. A Nidoran-F I owned in FireRed picked up a Thief TM(41) with Pickup. I have no idea about HMs, but I hope they didn't make them carryable.
I tried this just now on my SoulSilver game, since I assumed that is what you're playing based on your recent questions, and no. Only TMs can be held by a Pokemon. HMs are stuck in the bag. I even tried using the player's PC and not the storage system and still no luck. It only had the mailbox. I'm not sure about gen five though since I don't have those.
I asked about every core series game, not only SS.
i believe in Gen 2 and Gen 1 they could since there was limited bag space, but i don't think you've been able to since. someone should fact check me; this iss off of a very old memory
I just rechecked just now. Apparently, you can store items in the pc in gens 1-3 and this was removed in gen 4 onwards. So if anything, the answer should be trying in those games. I don't have access to any gen 3 game since I already deleted it but on a wild guess, if an hm can be held by a pokemon, then you can store it in a pc. I'm not sure about directly storing it though since bulbapedia said it stores there if the bag is full
No. You can only teach a Pokémon HM move and then trade it, but you can't give HMs to any Pokemon nor store it.
Where is your source for this? How do you know for certain
Source is experience
I am certain
'bro just trust me' isn't a very good source
Have you tested this in every generation before gen 7?
Brendan you can't trade Pokemon that knows hms

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Best answer

Gen 1: There are no bag pockets, just a free-for-all space of 20 items in the bag, plus 50 more in the PC. HMs can be deposited in the PC, just like any other key items (which, for lack of a dedicated pocket, are defined here as "items that don't display a quantity").

Gen 2: The introduction of bag pockets means you can hold all TMs/HMs and key items in the game without running out of space. Still, the item PC accepts 50 items as a singular group without regard to what pocket they came from. Key items and HMs can still be deposited this way. Additionally, these games introduced held items, but you can't give a key item or HM to a Pokemon to hold (because it would be too easy to trade one away and either sequence-break the game or lock it out of being beatable at all unless you do another similar trade to get it back). Some key items have the menu option where you would give it to a Pokemon to hold replaced with one that lets you register it to the Select button; others simply remove the "Give" option with no replacement involved.

Gen 3: Key items and HMs can no longer be put into the PC item storage space. FireRed and LeafGreen take this further and only allow items from the main pocket to go into the PC, but there are only three bag pockets in those games (Items, Key Items, and Poke Balls--with Berries and TM/HMs being pseudo-pockets that are accessed via a key item instead).

Gen 4 and beyond: Due to an increase in bag storage space, the PC no longer has any need to serve as an item depository, and indeed it doesn't.

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Did you test this in each of the first 3 generations?
Someone tested this in RS and found that PCs can store key items. https://bulbapedia.bulbagarden.net/w/index.php?title=Key_Item&diff=3209611&oldid=3209568
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No because hms are treated like key items so are required to be intact. Also it prevent softlocks from happening if you release the Pokemon holding the hm. e.g you are in sootopolis city and you release your diver while holding the dive hm and you can't get out of sootopolis because you need it

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How do you know this is true for every game?
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In Pokémon FireRed, LeafGreen, and Emerald, HMs cannot be stored in a PC.

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So they can be stored in every game before FRLG, including RS. (that sentence was added to Bulbapedia after I asked this question)

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