PokéBase - Pokémon Q&A
1 vote
2,512 views

Share your best competitive teams for Generation 2’s battle facilities on this thread! Your team should be made to beat any of the battle facilities as efficiently as possible.

The Battle facilities in Generation 2 is/are:
Battle Tower - Pokemon Crystal

Before submitting your team, please read the following guidelines and make adjustments where they fit.

  • Make sure you show in your answer which facility this team is for battling in.

  • Include your recommended Pokemon in your answer, each with recommended moves for use in the Battle Facility.

  • Remember that players may be unable to access certain Pokemon, such as those restricted by version exclusivity or trade evolutions. If you'd like to suggest a Pokemon like this, please mention alternative/s.

  • Please post original teams. Do not post teams made by other people, such as Youtubers.

  • Provide explanation and detail. Justify your Pokemon and moveset choices; possible discussion points include ease-of-use, team synergy and coverage for key battles.

  • Submit your team as an answer, not a comment. To keep things tidy, we will remove any teams posted as comments in this thread. If you simply want to update your post, use the 'edit' button.

by
retagged by
yay this is an official thread now :D
Aerodactyl
Level: 10
- dragon rage

I just posted the best possible moveset. This question is no longer necessary.
Promote sumwum. Best comments possible.
i love this site ecks dee

2 Answers

1 vote

Battle Tower
Pokemon Crystal

First ever answer on a Battle Facility thread! :D

Alakazam
Alakazam @ Twisted Spoon
- Psychic
- Thunder Punch
- Ice Punch
- Fire Punch

Special Attacker (Needs a Choice item lol). Psychic is strong STAB, and the elemental punches are all special in this Gen, meaning Alakazam benefits from this. The combo of Psychic, Fire, Ice, and Electric is actually unresisted in this Gen, making for a good attacker.

Blissey
Blissey (F) @ Leftovers
- Toxic
- Protect
- Seismic Toss
- Reflect / Softboiled

Toxic spreader. Protect for stalling. Seismic Toss for constant damage, and Reflect doubles you (really low) Defense, or Softboiled to regain health on top of Lefties.

Cloyster
Cloyster @ Quick Claw
- Ice Beam
- Surf
- Hidden Power [Ground]
- Curse

Physically bulky mixed attacker. Curse boosts Atk and Def, and Ice Beam and Surf are STAB. HP Ground benefits from the Curse boost, and is coverage. Quick Claw can negate Curse Speed drops.

Aerodactyl
Aerodactyl @ Gold Berry
- Ancient Power
- Fly
- Earthquake
- Dragon Rage / Return

This is especially good the lower you choose your level. If you challenge the Level 10s, Dragon Rage will OHKO most Pokemon. If not, Return fits the brief better. Ancient Power and Fly are STAB, and Earthquake is coverage.

Tyranitar
Tyranitar @ Spell Tag
- Ancient Power
- Hidden Power [Ghost]
- Earthquake
- Return

Ancient Power is STAB, and as all Dark moves are Special in this Gen, HP Ghost + Spell Tag makes up for it (a bit), as they cover the same things, but Ghost is Physical. Earthquake and Return are both coverage (Return being Neutral coverage)

Heracross
Heracross @ Berserk Gene
- Megahorn
- Hidden Power [Fighting]
- Earthquake
- Return

Berserk Gene is basically using Swagger on yourself, thus boosting every move. Megahorn and HP Fighting are STAB. Earthquake and Return are both coverage (as said before).

Have fun using this team all! :D

by
edited by
Why does Blissey not have softboiled?
Oops, that was a mistake. I meant to do Reflect/Softboiled but forgot to do the slash thing. Better? :)
1. IVs (DVs) goes to 15 in this gen, not beyond 20.
2. Since EVs can be maximized in all stats, why don't add 65535 EVs in each stat?
I think everyone assumes all gen 2 movesets have max EVs unless the set specifies otherwise.
0 votes

This team was made for the level 100 challenge at the Battle Tower in Pokemon Crystal.

Snorlax
Held Item: Leftovers

  1. Body Slam
  2. Curse
  3. Amnesia
  4. Rest

The sweeper of the team. Waste no time setting up with Curse and Amnesia. Rest when necessary. Once fully set-up, it'll breeze through most opponents. It helps to raise the PP of Curse to 13 or 14 so it can fully set-up a second time when bringing it back in after having switched out.

Slowbro
Held Item: Quick Claw

  1. Surf
  2. Shadow Ball
  3. Curse
  4. Rest

Somewhat situational but with okay enough coverage for most opposing Pokemon. Similar to Snorlax, if it gets fully set-up with Curse, it'll one-hit most opponents. Mainly brought in to face Machamp, which it can easily set-up against. Also brought in to face Misdreavus. When facing Misdreavus, immediately start Shadow Balling. Slowbro is usually just strong enough to two or three-hit Misdreavus before it does the same to you in three or four turns.

Miltank
Held Item: Scope Lens or PSNCureBerry

  1. Return
  2. Earthquake
  3. Fire Punch
  4. Milk Drink

Very situational. Usually brought in as a last ditch effort with good enough speed and defense to get in a few good hits before it faints. Fire Punch in case it's brought in to face Steelix or Scizor. Could also be brought in if your opponents final Pokemon is Misdreavus. In this case, Misdreavus will not be able to attack with any moves and the AI is smart enough to not use Perish Song. You'll be able to spam Earthquake while Misdreavus spams Pain Split - a battle you're guaranteed to win.

by
Viewer request: Make a PokePaste for this in the standard format.