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1 vote
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If you have a good competitive moveset for Glimmora, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Glimmora Pokedex & learnset for reference.

Glimmora sprite

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6 Answers

2 votes

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Grass / Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid / Jolly Nature
- Spikes
- Stealth Rock
- Mortal Spin
- Earth Power / Memento

This is the premier suicide lead of this new generation. Toxic Debris with SR and Spikes is really nice to spread hazards. Mortal Spin removes hazards on your side, which is just added utility. Earth Power gives you a hit on other Glimmora and Gholdengo, but EP can be replaced by other coverage. Memento is another option, giving you momentum on HO teams. Explosion could be used, but Memento gives more support. If you use Mortal Spin + Memento / Explosion, than use Jolly nature with the 4 remaining EVs in Defense or Special Defense. Focus Sash gives you more chances to set up hazards. 99.9 percent of the time you don't want to Tera Glimmora, but Tera Grass or Flying make your Ground weakness resisted or immune respectively, giving you more time to set hazards.

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It’s just a shame that mortal spin is physical when glimmora is an obvious special attacker. Makes me wonder what a more offensive set on this mon could do
Glimmora does get good special moves and around base 130 SpA isn't a joke, but its made to be a suicide lead sadly. But yeah, maybe Scarf could be fun to surprise enemies?
1 vote

Gen 9 OU singles bulky, yet speedy special attacker set
Item: Life Orb
Ability: Toxic Debris
Tera Type: Rock (chose it because I wanted it to be like Geetas Glimmora)
EVs: 252 SpA, 192 Def, 66 Spe
Nature: Modest (boosts SpA, lowers Atk)
- Power Gem
- Sludge Wave
- Dazzling Gleam
- Energy Ball/Confuse Ray

Power Gem and Sludge Wave are for STAB. Dazzling Gleam is for Fighting coverage. The last moveslot could be Energy Ball for Ground and Water coverage, or Confuse Ray to inflict status conditions.

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Earth Power over Energy Ball probably to hit Steels
0 votes

Gen 9 RU Hyper Offense Lead

Glimmet @ Focus Sash
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Power Gem
- Dazzling Gleam

Yes, I know this is a Glimmet set. Yes, I know the set is for RU. Gen 9 RU is in the Alpha stage at the time of this post, and Glimmet has a niche as a Hyper Offense Lead there. Stealth Rock and Spikes are used for hazards that chip opposing Pokemon switching in. Toxic Debris is nice to make the opposing side get a layer or two of Toxic Spikes as a punishment for Pokemon using physical attacks on it. Power Gem is used for Rock STAB. Dazzling Gleam provides coverage against Pokemon such as Tatsugiri. Focus Sash is used to help get off at least one hazard. A Tera Type isn't really needed on this set, but if you want a Tera Type anyways, use Tera Fairy to make Glimmet's Dazzling Gleam have a 56% chance to OHKO Tatsugiri, as shown in this calc:

252+ SpA Tera Fairy Glimmet Dazzling Gleam vs. 0 HP / 4 SpD Tatsugiri: 258-306 (93.1 - 110.4%) -- 56.3% chance to OHKO

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0 votes

Glimmora @ Life Orb
Ability: Toxic Debris
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Energy Ball
- Sludge Wave / Power Gem
Glimmora has surprisingly good Special Attack for a Pokemon usually used as a support Mon and a good offensive movepool plus Speed boosting so I decided to clump together a set that can surprise people expecting the hazard setter. Modest Nature makes you hit more hard. Rock Polish is its Speed boosting move, and makes it reach a pretty dang high 542 Speed, allowing you to outspeed any non Scarf / Booster Energy Pokemon. Earth Power hits Steel types, Clodsire, Glimmora, and some other Pokemon for SE damage. If you get a lucky Special Defense drop, if you Tera Grass into an Equake, or you get REALLY high damage rolls, you could force someone to switch out their Clod or kill it. Energy Ball hits Waters and Rocks and can be STAB with Tera Grass, which also gives resistance to Ground moves which Glimmora is normally 4x weak to. It can OHKO Dondozo that run Impish 252 HP that don't invest heavily into SpD. It also can OHKO max HP investment Great Tusk without Tera Grass provided the opponent is not running a specially defensive Tusk. Sludge Wave is STAB that hits everything that doesn't resist it for decent damage, and hits Grasses and Fairies for SE damage. Power Gem is STAB that hits Fires, Flying's, and other mons. It also gives it an option against Corviknight and can 2HKO 252 HP 8 SpD Corviknight's if you predict a switch (even with lefties). I'm gonna post a wall of calculations later

252+ SpA Life Orb Glimmora Energy Ball vs. 252 HP / 0 SpD Great Tusk: 465-549 (107.1 - 126.4%) -- guaranteed OHKO

252+ SpA Life Orb Glimmora Power Gem vs. 248 HP / 8 SpD Corviknight: 212-251 (53.1 - 62.9%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Tera Grass Glimmora Energy Ball vs. 252 HP / 0 SpD Dondozo: 595-704 (118 - 139.6%) -- guaranteed OHKO

252+ SpA Life Orb Tera Grass Glimmora Earth Power vs. 252 HP / 252+ SpD Clodsire: 203-239 (43.7 - 51.5%) -- guaranteed 3HKO after Leftovers recovery (if you get the drop it becomes a 2HKO)

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0 votes

Gen 9 Monotype Mortal Spin (Poison)

Glimmora (F) @ Air Balloon
Ability: Corrosion
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Mortal Spin
- Toxic

This set is more of a hazard support set with the ability to set up Stealth Rock and remove hazards from your team's side with Mortal Spin rather than a suicide lead set. Glimmora uses Air Balloon to let it have a temporary Ground immunity since Poison teams don't have a Ground immunity outside of the niche Haunter. Stealth Rock lets Glimmora setup a hazard that chips opposing Pokemon switching in. Earth Power lets Glimmora hit Steel- and Poison-types such as Toxapex, Heatran, Kingambit, non Air Balloon Gholdengo, and opposing Glimmora. Mortal Spin lets Glimmora remove hazards while poisoning opposing Pokemon. Toxic with Corrosion allows Glimmora to badly poison Poison- and Steel-types as well, which can be useful to wear them down.

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0 votes

Ah yes, Geeta's disappointing ace. Why is it not her lead? Anyways, here is a suddenly, scarf Glimmora.

Geemora (Glimmora) @ Choice Scarf
Ability: Toxic Debris
Tera Type: Grass / Ground
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Energy Ball
- Sludge Wave
- Power Gem

Yea, a scarfed Glimmora. Power Gem and Sludge Wave are STAB. Energy ball covers for Water and Ground types and becomes pretty strong with tera Grass. Earth Power covers for other stuff, mainly Steel types.

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