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To elaborate, I’m talking specifically game mechanics. For example, are there any Pokémon level up movesets that change between games? Any bug fixes or balancing to moves or abilities between games? Namely between DP > Plat > HGSS, but in general curious if anyone knows about any overall changes (or lack thereof).

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This is a lot of good info! This is all stuff I pretty well already knew though, these are pretty standard inter-game differences. My original questions (and attached comments) were more specifically aimed at things like levelup move sets, rebalanced moves and stats, more fundamental changes to the game, like the kind you'd usually see between generations. Stuff like different graphics or mechanics, new move tutors, etc. are all pretty standard, and as your sources show, really easy to find on the game's wiki pages. I'm looking more for niche changes that the average person might miss, like what Froggyfrogsock mentioned about Hypnosis having a different accuracy in DP. Looking for the really obscure and minute changes that were made mid-generation instead of after like usual.
All of those changes should be documented somewhere on Bulbapedia. It's going to take a long time for anyone to compile them into one answer, though.
Niche changes that the average person might miss is a very broad category. So are changes you'd usually see between generations.
I know you're doing your best to give examples but it would help a lot if you just said, give me a list of occasions where specifically x y or z happened.
I think most of those changes would be level up moves. As far as I know, hypnosis, thunder, and blizzard are the only moves that had their effects changed.
I think if OP doesn't have anything more specific in mind, sumwun's answer should be reposted.

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