Gen 6 Ursaring Moveset
(first moveset post of mine)
Ursaring @ Flame Orb
Ability: Guts
EVs: 128 HP / 252 Atk / 64 Def / 64 SpD
Adamant Nature
- Facade
- Play Rough
- Cross Chop / Hammer Arm
- Shadow claw / Payback
One of my most favourite normal type Pokemon in the game, I have raised quite a few in my game-plays, however I do believe he's been blessed in gen 6 with new moves.
Facade+Flame Orb+guts works great on Ursaring, as it provides STAB at over 200 base attack (70x2x1.5 = 210), and that's without any recoil or attack drop from Burn Status (Guts cancels out Burn's effect, then doubles your attack regardless).
Play Rough is a nice addition to X and Y, as it has base 90 attack power, and covers dragon, dark and fighting; the latter of which covers his only weakness (in past generations Ursaring only had aerial ace to cover its weakness, which was only base 60 power).
I chose cross chop / hammer arm due to their high base attack stats and fighting type's natural 5-type coverage. neither move is perfectly accurate (80 and 90 respectively), however they can be seriously powerful once the Guts effect activates.
The final move is for covering ghosts which resist his STAB normal moves: Shadow claw has base 70 power, and a high critical-hit ratio along with 100 accuracy, which is a very reliable move. Payback on the other hand is a dark type move, which is resisted by more types than shadow claw, however Payback has 100 base attack power if Ursaring is attacked at any point before he attacks. at a moderate base speed of 55, its up to you which move you pick for coverage, however, if used in unison with hammer arm, I would recommend payback, as the drop in speed ensures you attack last, allowing paybacks attack to double.
EV spread is moderate bulk, so that he can pull off a few moves before his Flame Orb whittles him away, whilst everything else is dumped into attack so he can OHKO practically most opponents.
what I quite like about the Flame Orb tactic is that is prevents your opponents from inflicting any unwanted status conditions of their own, such as sleep or frozen, and so it can effect their tactics too.
Other notable moves include
- Return ( Max 102 Base attack, useful if not using the Guts ability)
- Bulk Up (Works well with his naturally high HP stat)
- Earthquake ( Who doesn't like a good earthquake?)
- Stone Edge ( Coverage, and high critical-hit ratio)
I don't think I have missed anything out... so let me know what you think of this moveset, and your opinion on how well i've done; sorry if it is a little word-y, but I like to explain things thoroughly :)
Hope I helped