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3 votes
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If you have a good competitive moveset for Ursaring, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Ursaring Pokédex and learnset for reference.

Sprite

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the facade thing is genius, but you might want to give him earthquake instead of hammer arm, and aerial ace for fighting coverage
Play rough is an other option for fighting coverage
This was posted in 2010...
all i can say is call it "Freddy Fazbear"

16 Answers

4 votes

Role: Status Sweeper

Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Facade
- Thunder Punch
- Ice Punch


My Favorite Pokemon!

Quick Feet allows you to actually outspeed things, Yay for that!
Protect lets you make sure you get that boost in there safely, and then Facade gets beastly STAB while T-Punch and I-Punch get that ever so coveted Bolt Beamer Coverage.

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Good movepool, sucks that Flame Orb wouldn't work for it because it still gets its attack halved with Quick Feet :(
3 votes

Here we go....

Ursaring @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk
Adamant Nature
- Facade
- Shadow Claw / Night Slash
- Brick Break / Close Combat
- Earthquake

Facade-Huge STAB
Shadow Claw / Night Slash-to hit Ghost types
Brick Break / Close Combat-coverage
Earthquake-more Coverage

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Haha, that's basically the set I was about to post...
Why not crunch instead of night slash?
1 vote

the best moveset for ursaring would be:

Ursaring @ Toxic Orb
Ability: Quick feet
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Swords Dance
- Facade
- Earthquake
- Stone Edge

held item: toxic orb (not flame orb!!! I don't know what all these other people are going on about saying to have him hold a flame orb, because that halves his attack!)

Swords dance: Obviously to boost his already high attack and make him a machine!!
Facade: best move this guy can learn! with stab boost plus the boost he gets from the status problem it makes the power effectively 210! with 100% accuracy! NOT BAD! plus with a boost from swords dance it can own nearly anything in a single move! :)
earthquake: well, it is just simply a boss move! great coverage too.
and to finish it off the last slot is filled with stone edge: basically for the same reason as earthquake.

hope that helped! :D

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guts ability negates the attack drop, that's why
gruts negates attack drop, my quick feet uses it because toxic orb is deadly poison and would cause Ursaking build to die due to belly drum cutting its hp in half
1 vote

Ursaring @ Flame Orb
enter image description here
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Close Combat
- Play Rough
- Protect / Earthquake / Stone Edge

I was looking at using this Pokemon in X and Y, and decided to add a Gen VI move set for the fun of it. It is basically identical to the Gen V move sets, except it gets access to Play Rough. And, yes, I checked - Play Rough + Close Combat is legal, as Snubbull can get both of them (so can Smeargle now I think of it - it's the beauty of breeding Pokemon in the Field Egg Group).
Aside from that it is exactly the same. Facade is STAB, and is 140 power because of the status. Close Combat and Play Rough are coverage. The last move is personal choice. Protect ensures you get Burned (it feels strange saying that ...), but Earthquake or Stone Edge give him extra coverage, if you prefer.

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Don't bother with the smogon-faggs, just make an awesome moveset just like this one; which I will use :3
though I might tamper with the EVs a bit for my liking
1 vote

Gen 7 PU

Ursaring

Ursaring @ Flame Orb
Ability: Guts
EVs: 200 HP / 252 Atk / 56 Def
Impish Nature
- Rest
- Sleep Talk
- Facade
- Play Rough

Rest heals damage and still gives the Guts boost. Facade is great STAB, and Play Rough hits Fighting types as well as Sableye/Spiritomb that would otherwise wall it.

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1 vote

Gen 7 PU

Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Earthquake / Close Combat
- Play Rough
- Swords Dance

Quick Feets gives Ursaring speed once Toxic Orb activates. Facade is STAB and gets double power when Toxic Orb atcivates. Earthquake or Close Combat deals with rock and steel types that would resist Facade. Play Rough deals with fighting types. Swords Dance boosts your attack.

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0 votes

Ursaring @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 252 Spe
Adamant Nature
- Facade
- Hammer Arm
- Aerial Ace
- Close Combat / Earthquake / Rest / [filler]

So here's what you do. You need a Smeargle with Belly Drum and Baton Pass, you first use Belly Drum, then Baton Pass out to Ursaring. Ursaring's atk will be maxed, the Toxic Orb will be activated and poisons Ursaring to activate Guts, the attack of Ursaring will now be as high as possible almost.
Now you can use Facade with STAB, Belly Drum and Guts raise, and toxic wich raises Facade's power.
Now you can sweep every Pokemon that excists except those resisted by normal type moves, but we have Hammer Arm as coverage for that, and Aerial Ace for Fighting types even though Facade may sweep those as well.
The fourth move is up to you, but I would suggest Close Combat, Earthquake or Rest or something.

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nice set, but would recommend something for the ghosts which resist normal and fighting moves, such as crunch, shadow claw or payback
you forgot close combat d00d D:
And I would recommend investing just a tiny bit on HP, cus Ursaring isn't that bulky so you might wanna baton pass on a substitute or maybe add dual screens or just one
0 votes

Gen 6 Ursaring Moveset
(first moveset post of mine)

Ursaring @ Flame Orb
Ability: Guts
EVs: 128 HP / 252 Atk / 64 Def / 64 SpD
Adamant Nature
- Facade
- Play Rough
- Cross Chop / Hammer Arm
- Shadow claw / Payback

One of my most favourite normal type Pokemon in the game, I have raised quite a few in my game-plays, however I do believe he's been blessed in gen 6 with new moves.

Facade+Flame Orb+guts works great on Ursaring, as it provides STAB at over 200 base attack (70x2x1.5 = 210), and that's without any recoil or attack drop from Burn Status (Guts cancels out Burn's effect, then doubles your attack regardless).

Play Rough is a nice addition to X and Y, as it has base 90 attack power, and covers dragon, dark and fighting; the latter of which covers his only weakness (in past generations Ursaring only had aerial ace to cover its weakness, which was only base 60 power).

I chose cross chop / hammer arm due to their high base attack stats and fighting type's natural 5-type coverage. neither move is perfectly accurate (80 and 90 respectively), however they can be seriously powerful once the Guts effect activates.

The final move is for covering ghosts which resist his STAB normal moves: Shadow claw has base 70 power, and a high critical-hit ratio along with 100 accuracy, which is a very reliable move. Payback on the other hand is a dark type move, which is resisted by more types than shadow claw, however Payback has 100 base attack power if Ursaring is attacked at any point before he attacks. at a moderate base speed of 55, its up to you which move you pick for coverage, however, if used in unison with hammer arm, I would recommend payback, as the drop in speed ensures you attack last, allowing paybacks attack to double.

EV spread is moderate bulk, so that he can pull off a few moves before his Flame Orb whittles him away, whilst everything else is dumped into attack so he can OHKO practically most opponents.

what I quite like about the Flame Orb tactic is that is prevents your opponents from inflicting any unwanted status conditions of their own, such as sleep or frozen, and so it can effect their tactics too.

Other notable moves include

  • Return ( Max 102 Base attack, useful if not using the Guts ability)
  • Bulk Up (Works well with his naturally high HP stat)
  • Earthquake ( Who doesn't like a good earthquake?)
  • Stone Edge ( Coverage, and high critical-hit ratio)

I don't think I have missed anything out... so let me know what you think of this moveset, and your opinion on how well i've done; sorry if it is a little word-y, but I like to explain things thoroughly :)

Hope I helped

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I like your answer MonoTeams! Im gonna use this set, thanks!
0 votes

Ursaring @ Choice Band
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Thrash / Slash
- Play Rough
- Shadow Claw
- Earthquake

Thrash/slash: thrash does more damage but forces you to use it for 2-3 turns then confuses you while slash has higher crit ratio.

play rough: coverage against fighting types and 10% chance of lowering foe's attack

shadow claw: bye bye ghost types :)

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0 votes

Ursaring @ Sitrus Berry
Ability: Guts
EVs: 252 HP / 128 Def / 128 SpD
Docile Nature
- Ice Punch
- Aerial Ace
- Cross Chop
- Slash

  • Ice Punch: For Those Pesky Dragon Types
  • Aerial Ace: Fighting Type Coverage
  • Cross Chop: Good For Steel Types
  • Slash: 105 Power Instead Of 70, High Critical Hit Ratio. (If You Didn't Know, STAB Increases Power By 50% Of It's Normal Damage.)
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0 votes

Ursaring @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Facade
- Earthquake
- Play Rough / Crunch
- Swords Dance / Bulk Up

You'll get OHKO's on most pokes. Earthquake takes care of rock/steel types and has great coverage. Play rough is for fighting weakness while crunch takes care of ghost types but has less coverage. Swords dance if you wanna go sweepy while Bulk up is for tankiness.

(If you don't have crunch on the set then you'll be struggling against skarmory and shedninja unfortunately)

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0 votes

Ursaring @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Facade
- Hammer Arm
- Payback
- Earthquake / Stone Edge / Ice Punch / Fire Punch / Thunder Punch

  • Facade(140 Base Power Stab With Guts Boost)
  • Hammer Arm(Covers Steel And Rock Types And Lowers Speed)
  • Payback(Covers Ghost Types And Has 100 Base Power)
  • Earthquake / Stone Edge / Ice Punch / Fire Punch / Thunder Punch(Coverage Of Your Choice)

So this is a trick room set and it works brilliantly! Facade is HUGE DAMAGE! Hammer Arm covers everything that resists facade AND makes you slower which is technically faster with trick room in effect! Payback hits ghosts super effective with 100 power because your so slow! The last move is just coverage for what ever your having problems killing, and in doubles you can put a male prankster Meowstic next to it so it has a priority trick room, and helping hand... Facade 70 base power times 2 with burn times 1.5 with guts boost times 1.5 with stab times 1.5 with helping hand! THAT IS A 472.5 BASE POWER MOVE ON A BASE 130 ATTACK STAT POKEMON UNDER TRICK ROOM WITH 55 BASE SPEED!

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0 votes

image
Ursaring @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature=
- Swords Dance
- Facade
- Crunch
- Close Combat

Swords Dance to boost Attack, and Facade with Flame Orb, Guts and hopefully Swords Dance is going to shred pretty much everything to pieces. Crunch for Ghost type Pokemon and Close Combat hits Rock and Steel type Pokemon. Best used on a Trick Room set with the -Spd nature, but if you're not running a Trick Room team, then stick with Adamant.

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(Don't mind me quickly re-sizing the artwork.)
There are way better guts users for trick room (read: conkeldurr), so don't use this on trick room. Just use max speed, max attack with an adamant or jolly nature.
0 votes

Ursaring @ Flame Orb
Ability: Guts
EVs: 126 HP / 252 Atk / 65 / Def / 65 SpD (Tanky Spread)
Ability: Guts
Adamant Nature
- Payback / Night Slash
- Facade
- Brick Break
- Giga Impact / Swords Dance / Fire Punch / Thunder Punch / Ice Punch

Explaination:
The EV spread is tanky, lets you handle a bunch of hits well. Flame Orb/Guts/Facade combo is self explanatory, a very powerful STAB boosted attack. Payback for double damage as you probably won't hit first in most situation (except maybe against Pokemon even slower than you and under trick room), and Night Slash is high crit ratio (both for dealing with ghosts). Brick Break for screens that could otherwise restrict your attacks. Final move, totally up to you. Giga Impact for powerful STAB damage, especially with Guts. Swords Dance to increase attack power of Facade/Payback/Night slash further. Elemental punches for coverage.

Hope you enjoy my set,
Ghost

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The EVs waste about a whole base point, due to EVs rounding down by fours. I think 128 HP / 252 Atk / 64 Def / 64 SpD is better.
0 votes

Gen 9 NU Bulk Up + RestTalk

Ursaring @ Eviolite
Ability: Guts
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Play Rough
- Rest
- Sleep Talk

A Physically Defensive Bulk Up set. Eviolite gives Ursaring the defense boosts in Gen 9, which is pretty neat. Bulk Up boosts Ursaring's Attack and Defense, allowing Ursaring to become a dangerous win condition when special wallbreakers are eliminated. Play Rough serves as Ursaring's attacking moves. Ursaring's Tera Type is Fairy, which turns Play Rough into a STAB move that gets a x2 boost instead of x1.5. Tera Fairy also turns Ursaring's Fighting weakness into a resistance, allowing you to check physical wallbreakers such as Medicham better. Rest is used to give Ursaring recovery. Sleep Talk allows you to move during your turns of sleep, which can give you the opportunity to boost your Attack and Defense or dish out Guts boosted Play Roughs. The EV spread is used to make it as physically bulky as possible. You could consider using a Specially Defensive EV spread with Careful Nature since this set has Bulk Up to boost your defense.

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0 votes

Gen 9 NU Guts Wallbreaker

Ursaring @ Flame Orb
Ability: Guts
Tera Type: Dark / Ghost / Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Close Combat
- Crunch / Shadow Claw
- Trailblaze

If you decide to use a Guts Flame Orb Ursaring in Gen 9 NU, here is a set for it. With Guts + Flame Orb, Facade becomes a powerful Normal STAB that not many Pokemon want to switch into. Ghost-types can switch into Facade freely. Rock- and Steel-types can resist Facade, but it chips them quite a bit. Close Combat allows Ursaring to hit Pokemon such as Chansey, Magneton, Perrserker, and Tera Steel Coil Eelektross. Crunch allows Ursaring to deal super effective damage Ghost-types such as Rotom, Drifblim, and Tera Ghost Dudunsparce and Sandaconda. Trailblaze is used to let Ursaring get off chip damage and gain a speed boost, meaning it can actually outspeed things while using a Guts set. If Ursaring somehow gets to use Trailblaze more than once, it can outspeed Choice Scarf Pokemon such as Passimian, Mabosstiff, Toxicroak, and Indeedee-F. The Tera Type you use depends on what move you want to boost. Tera Dark allows Ursaring's Crunch to become STAB. Tera Ghost can be used to give Ursaring an immunity to Fighting moves. If you use Tera Ghost, use Shadow Claw over Crunch for the coverage against Ghost-types. Tera Grass can be an option to give Trailblaze a little more power.

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