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If you have a good competitive moveset for Solrock, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Solrock Pokédex and learnset for reference.

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5 Answers

5 votes

This is one that could be used on a Sand Abuse team, it can either Stall, or it can be utility:

Solrock

Solrock @ Light Clay / Leftovers
Ability: Levitate
EVs: 80 HP / 252 Def / 176 SpD
Impish Nature
- Earthquake
- Stealth Rock / Pain Split
- Light Screen / Cosmic Power
- Reflect / Will-O-Wisp

This thing can actually be useful with Sandstorm's SpDef adds for Rock types. For the first set, we have Dual screens (Light Screen + Reflect) to help your team combined with Stealth Rocks for entry hazards, or Pain Split if your lead has Stealth Rocks. Earthquake is used for its large coverage. Pretty simple set, obviously this one uses Light Clay.


The second, separated by the slashes, is a stall role. Earthquake remains, it's physical, high coverage, blah blah. Pain Split takes the place of Rocks for recovery and adds residual damage. Cosmic Power raises both defenses making this guy hard to take down. While Will-o-Wisp adds more residual damage, hits Skarmory, and lowers the opponent's attack stat. With the combination of Sandstorm's SpDef adds, Cosmic Power, burns, and Pain Split keeping it healthy, this guy can stick around a long time and be a major thorn in an opponent's side. This set prefers Leftovers, as it has no screens.


The EVs are the same for both sets, it increases bulk and staying power. Levitate is its only ability, and one of the best in the game, anything that turns weakness into immunity is awesome. I prefer the second set, I am terrible with timing dual screens, and my Hippowdon uses Stealth Rocks, so I like a good staller on my team.

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1 vote

Solrock @ Light Clay
Ability: Levitate
Nature: Impish
EVs: 252 HP / 130 Def / 126 SpD
- Light Screen
- Reflect
- Will-O-Wisp
- Explosion

Kind of like a Forretress, set up those dual screens, burn physical sweepers and then explode after he finished his job.

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0 votes

Solrock

Solrock @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Zen Headbutt
- Stone Edge
- Earthquake

Rock Polish boosts speed to a nice 478.
Zen Headbutt is good STAB with a nice flinching chance if that would be needed.
Stone Edge is good STAB and nice coverage.
Earthquake compliments the other moves nicely by giving the Edgequake combo and his Steel and Rock types among others.

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great moveset :)
0 votes

Solrock @ Leftovers
Ability: Levitate
EVs: 160 HP / 144 SpD / 160 SpD / 44 Spe
Modest Nature
- Will-O-Wisp
- Calm Mind
- Psyshock
- Ancient Power / Sandstorm

With Sand Support


WoW effectively doubles your defense, along with calm mind and sandstorm, makes you a bulky sweeper. Psyshock and Ancient Power are STAB, and Sandstorm can be used over Ancient power in the lower tiers.

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0 votes

Solrock @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 252 Spe
Hasty / Naive
IVs: 0 Def / 0 SpD / 0 HP
- Explosion
- Stealth Rock
- Hypnosis
- Magic Coat

Gen 8 suicide lead. Focus Sash is for surviving on 1 HP when you are hit hard. Hasty or Naive Nature lower your defenses so you will be likely to be at 1 HP, and they increase Speed. The IVs are minimum bulk and max in the only important stats. Explosion allows you to KO opponents, or at least chip them. It also allows you to pivot. Stealth Rock is hazards. Hypnosis is status. Magic Coat reflects status moves, but is semi situational. The strategy: It is a lead. Use Hypnosis to put the opponent asleep(hopefully). Use Stealth Rock, then Explosion. Magic Coat is for other leads that use status. Gimmicky, but can be very useful if you get semi lucky.

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