Meta-PokéBase Q&A
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Hi everybody, I just wanted to know why Ingame teams are no allowed, I really don’t understand why.

In-game opponents usually don't use Pokemon above level 68, so almost any Pokemon can win if its level is high enough. For people who don't like level grinding, the winning strategy is usually pick a random starter and solo the game with it.
Yes, it can work, but there’s still much strategy in the game even Ingame. Planning the right team to win the game is basically my favorite part.
Have you watched real speedruns? Their teambuilding strategies are extremely simple and usually involve picking a starter and an HM slave and sweeping the entire game with their starter. Most of the real strategy, such as entering just the right number of trainer battles to gain enough experience without taking a lot of time, are outside of teambuiding. If you can come up with a better strategy, why don't you try beating a Pokemon game in 7 hours?

By the way, you also read this.
I think, for me, it’s just part of the fun to build up strategy to win Ingame, even if it takes only 7 hours for some, I play a Pokémon game usually slowly, just to enjoy it at maximum so I don’t get bored out easily. For me, that’s the real strategy, I’m not a real fan of competitive, but I’ve played a lot of games several times, and each time I try to use a different team.
Team building is like a pastime for me I guess
Yeah @suwmun some people like to have fun.
RMT is a place to post teams and help other people get better teams. If you think better teams are teams that are fun to use, and you post a team asking how the team can be more fun, how is anyone else supposed to know how to make the team more fun for you?
Erm, nevermind.

1 Answer

1 vote

Disclaimer: this rule isn’t mine, but I moderate using it — hopefully I would know the how and why behind it. (I actually think the rule is too strict and could be loosened.)

Extra disclaimer: you can ask questions based upon your in-game team on the main section, but it needs to have a clear objective and a clear solution like the other threads in the main area. So you can ask, ‘How can I use this team to beat Elesa?’ but you can’t ask ‘How do I make this team better?’ A more in-depth outline of how I personally moderate this is linked here.

To address the question though, there is a host of reasons why in-game teams aren’t allowed in the RMT, or will always have a restriction of some sort.

  • When these threads were allowed many years back, people would continually post them with their own motives and intends, often removed from beating the game optimally. It seriously detracted from the quality of threads when people would turn down suggestions because they liked the Pokémon someone suggested to replace. No such culture exists in competitive play.

  • People apply their own rules to their in-game teams that can be difficult to navigate within questions. It is hard to satisfy an asker when their requests are not just to beat the game, but to do so in a way that doesn’t make it ‘too easy’, or other vague measures. It would be easy to simply ban threads that say this, but the issue is that people start saying these things once they have an answer. In comparison, competitive play has universally accepted formats and a winning focus that eliminates this problem.

  • On the main section, there exist threads for each game that collect ideas for good in-game teams. These go a fair way to documenting what works well for in-game playthroughs, while also circumventing the above issues by having a focus on good teams, and not ones that inherently require improvement.

  • Many suggestions for in-game teams can be reduced to very vague principles, such as ‘incorporate greater coverage’, or ‘level up your Pokemon’. This can make threads highly repetitive and again, not a quality read or enjoyable to deal with. Hypothetically, any strategy works if it’s at a high enough level. Competitive play is much deeper, and involves compromising an adaptive and evolving meta.

  • In-game teams come in many different forms, and making rules for all of them could easily end up too confusing than it’s worth. Pre-planned teams can be discussed in a very different way to ones that are already halfway through the game. You’d have to moderate these differently, which is another deterrent if we value having rules that are as simple as possible. Ours are complex enough as they are!

This ended up a lot longer than I wanted, but hopefully the other perspective makes more sense having read the above. Let me know if you have any more issues with this rule.

You want to post a copy of this answer here?
That question doesn’t ask the same thing as this one.