Dang, it's been a while I didn't rate something. Eh, I am a bit rusty but this should be a good exercise. Team looks nice, there is some flaws with your core that MewMew pointed out, and some other stuff. On to the rate!
Waaah, Miltank is on all your RMTs. Ok, so we'll make this guy a Special Wall. Waay better than Wartortle, who I'll be replacing later. Switch the EV Spread to: 252 HP / 252 SDef / 4 Atk and give him a Careful Nature. Now, keep Thick Fat, it's always better for a wall. Never use Scrappy unless you're going with an all-attacking role with Miltank.
Natu is such an interesting Pokemon, with his Ability Magic Bounce. Problem is, he's useless on your team. You don't have any frail Pokemon that can benefit from Screens, and nobody is weak to Stealth Rock apart from Natu himself. Plus, Magic Bounce is useless when you have a Rapid Spinner, and vice-versa. And, also... Never go with Light Clay on Natu. Yes, it may prolonge the duration of Screens, but without Eviolite, Natu is a very frail wittle birdy, who will likely not survive a hit. To keep the nice synergy going, we'll be replacing it with another Psychic type: Gardevoir.
Gardevoir (M) @ Life Orb
Trait: Trace
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Shadow Ball
- Focus Blast
With Trace, she is able to revenge kill Weather abusers, namely Ludicolo and Exeguttor. Calm Mind allows her to boost her already great SAtk and nice SDef to high levels, while Psychic is STAB. Shadow Ball and Focus Blast provide nice coverage. EVs give her maximum sweeping abilities, while LO lets her hit very hard.
Luxray is close to perfect. Volt Switch over Crunch, you could try Adamant over Jolly, and go with Guts over Intimidate, as some Pokemon (mainly Misdreavus) may try to Burn you.
Nah uh. No Camerupt. I tried this set before yesterday for a certain team, and it's not that good. Camerupt can rarely live the setup anyways. I suggest replacing him for a Cacturne. He can switch in on predicted Ground attacks and can support Luxray with Spikes and Encore, and eliminating Golurk.
Cacturne (M) @ Leftovers / Focus Sash
Trait: Sand Veil
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spikes
- Bullet Seed
- Sucker Punch
- Encore
Cacturne is not only a Spiker. He can hit extremely hard with Sucker Punch, too. Basic standard set, 'nuff said.
I sure haven't seen a Bulk Up Sawk since the time that people would put Toxic on their Choiced sets..... Anyways, it's either Banded or Scarfed. I seriously think your team needs a bit of Speed, so Scarfed it is.
Sawk (M) @ Choice Scarf
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Ice Punch
- Earthquake
- Stone Edge
Yep, another standard set. Not much to explain here either.
On to Wartortle. Bleh. I hate him, he's such an ugly turtle. And since when turtles are blue? I suggest putting some Offense here, so go with Haunter.
Haunter (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Sludge Bomb
Works also as a nice Spin Blocker once you have those Spikes on teh field. SubDisable is just so awesome. Everything here is standard here as well.
Well, I hope I helped you. Have fun using your team!