I'm aware of the few weaknesses I have that seem to stand out such as Weavile and Terrakion but in battles so far both have been very easy to overcome.
My team isn't fond of trick room though, especially when a trick room team has Conkelduur.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 56 Atk / 252 SAtk / 200 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Hidden Power [Ice]
- Smack Down
- U-turn
Tornadus-T (M) @ Leftovers
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Heat Wave
- U-turn
- Air Slash
- Knock Off
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Superpower
- Wild Charge
- Crunch
Ferrothorn (F) @ (No Item)
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Leech Seed
- Protect
- Power Whip
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Draco Meteor
- Psyshock
- Energy Ball