Pokémon Rate My Team
2 votes
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This team has caused so many ragequits :P
Every single one of the 11 wins, except 1, were ragequits lol


Breloom (M) @ Life Orb

Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

  • Spore
  • Low Sweep
  • Mach Punch
  • Bullet Seed

Techiloom is one of the most dangerous threats to Metagames today. Sure, it may have the lousy speed, but it's sufficient movepool and great attack stat easily compensate for that problem. Now, I am running standard sweeper EVs, with Jolly over Adamant to outspeed Mamoswine to allow me to nail it with Mach Punch before it kills me with Ice Shard. What's makes this mushroom so good? The answer is Spore, a sleep inducing move that hits 100% of the time, allowing to cripple an important Pokemon in the opponent's team. I used Low Sweep over Swords Dance because I wanted to hit hard right off with Technician and STAB, and the lowered Speed that the opponent obtains aids in Breloom's or Gothitelle's sweep. Mach Punch is STAB abuses Technician, and is priority. Bullet Seed is my secondary STAB that also abuses Technician.


Gothitelle (F) @ Choice Specs

Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)

  • Psyshock
  • Hidden Power [Ice]
  • Thunderbolt
  • Trick

Gothitelle was chosen here to pair up with my Techniloom to make a strong offensive core. Gothitelle allows me to trap and screw over Pokemon that Breloom cannot handle, such as Dragon type Pokemon. I aimed for power with the EVs, not really caring about maxing Speed out completely as Breloom can aid in that using Low Sweep. Choice Specs aids my killing of Pokemon much easier with Shadow Tag. Psyshock is my STAB attack, and is used over Psychic because it helps knock out Tentacruel much easier, and the annoying Pink Blobs as well. Hidden Power Ice allows me to screw over the Dragons that Breloom has trouble with, and it generally hits a good deal of OU for super effective. Thunderbolt allows me to have pseudo BoltBeam for my Gothitelle, as well as being able to take on Jellicent. Trick ruins Steel types that switch into Gothitelle's kill, and it aids in limited setup of moves, like Screens and hazards.


Heatran (F) @ Leftovers

Trait: Flash Fire
EVs: 248 HP / 248 SDef / 12 Spd
Calm Nature (+SDef, -Atk)

  • Protect
  • Stealth Rock
  • Lava Plume
  • Earth Power / Roar

Heatran was then added to allow me to takes Fire moves, and a Sturdy Special wall that has a myraid of x4 resistances, and a Sturdy hazard setter. Heatran's bulk allows it to sponge Latios' Draco Meteor, or any Dragon type in general, pretty easily. As I have a double Steel core, moves are easily sponged and the team gains the foothold against the opponent, especially through the scouting provided by Heatran's use of Protect. Heatran also sets up my Stealth Rock, allowing my sweepers to have an easier time in demolishing the opponent. Although Heatran may not be great Physically, it can sometimes make it up by the 30% burn chance provided by it's STAB Lava Plume. The last slot really depends on what Forretress is running for the last slot. Earth Power allows me to deal with Tentacruel, as well as Non-Air Balloon Heatran, while Roar allows me to rack up hazard damage and stop boosters from ruining me. And they have been giving me a bit of trouble; nothing too major stands out besides one Pokemon, which I'll list in the threats later.


Forretress (M) @ Leftovers

Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)

  • Rapid Spin
  • Spikes
  • Gyro Ball
  • Volt Switch / Earthquake

Forretress was added next as a Rapid Spinner, as well as being in my Double Steel defensive core. Heatran's Flash Fire helps keep Forretress' longevity, and Forretress can take moves like Outrage for poor Heatran if the power is too high, as Forretress boasts a nice 400+ Defense. Forretress' main job is to blow away the hazards with Rapid Spin, which causes a major problem for my team, especially with my 2 Life Orbers: Breloom and Kingdra. When that is done, Spikes are set down to aid my sweepers even further, by providing residual damage. Gyro Ball is STAB that allows me not to be complete Taunt bait, and allows me to deal damage to Pokemon I commonly switch it into: Terrakion, an Outraging Dragon, etc. The last slot is undecided. I could use Volt Switch to scout and bring one of my sweepers in safely, but I could use Earthquake to not be screwed by Magnezone and Fire Pokemon.


Salamence (F) @ Choice Scarf

Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)

  • Dragon Claw
  • Outrage
  • Fire Blast
  • Earthquake

My team was really slow, so i decided that a Scarfer was definitely needed to make the team successful. I finally decided on Choice Scarf MoxieMence, which boasts enough Speed for me to use in the team. I chose Mence due to a Ground immunity that I seriously needed, and a better Water resistance in comparison to Breloom. EVs are Standard mixed EVs, nothing special. I use two STAB moves with this MoxieMence: Dragon Claw is used when I know my opponent still has a Steel in their team, and I spam Outrage when I kill off all the Steels in the opponent's team. An alternate way of killing them is Fire Blast, but people often predict that on MoxieMence. Fire Blast is still useful for nailing Ice Pokemon, however. Earthquake is used to deal mainly with Heatran, and along with my Dragon STAB and Fire Blast, provide prefect neutral coverage.


Kingdra (M) @ Life Orb

Trait: Swift Swim
EVs: 40 HP / 240 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)

  • Rain Dance
  • Hydro Pump
  • Draco Meteor
  • Ice Beam

I remembered on how effective a double Dragon core was in UU with Special Kingdra and Choice Scarf Flygon, do I decided to use a Kingdra, just a variation using Life Orb and Swift Swim. At first, I thought that Kingdra might start to slack- it was quite slow, and usually died off before it could do damage, However, with the correct support, Rain could could be set up using Rain Dance, and activate Swift Swim. If you'd ever been hit with a 120 Base STAB rain boosted with Life Orb Hydro Pump, you will understand the power of it. Allow us to calculate. 120 2 1.5 * 1.3....468 base power. Off a 300+ Special Attack stat. Draco Meteor is my other STAB, and hits fairly hard against Pokemon that are not Steel types. Ice Beam gives me extra coverage against Dragons when I don't need Meteor to nail them, and as a result, no need to switch out.


Threats:

  • Thundurus-T: This thing is so annoying. Choiced sets are easily dealt with using Gothitelle and Kingdra, but when an Agility and Life Orb set is used, I'm nearly screwed, and usually need to sack loads to kill it.

Here's a replay. My opponent was meh, but still.
http://pokemonshowdown.com/replay/oucurrent7764964


by
edited by
I like the team, seems trollzy.
my god. 34 wins
It's either I'm playing well, or PO / Showdown people or noobs :D
I got about 25 wins on PO, rest from Showdown. Then I made a Baton Pass team, and brought my rating down...
Hey, MewMew, why is this DW OU?
Gothitelle is a female, which make it DW OU >:D

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