Pokémon Rate My Team
10 votes

Hi, welcome to the SMUC RMT. Not long ago, i was editing almost all of my teams, since Landorus-I got banned from OU. Since he was a key player on this team, it made the whole team forgo some edits, with mostly half the team gone, and the rest untouched. Now, before you start whining and going "omg u sak cause u use that in OU, where you can't have originality cause it wont work", realize that this team isn't perfect, and i could use a bit of help with suggestions, since i was kinda desperate to have a scarfer and something to set up rocks. So yeah, here ya go.

Previous Team

Current Team

Why the Changes?
Forretress: Idk, he's a good spinner and rock + Spikes setter all in one, but he's kinda useless once it comes to having to pull off a KO. So i just added Starmie as the crucial Spinner for the team, since a Hydro Pump in Rain can do a ton of work, not to mention that it can take on Keldeo nicely. And since Starmie can beat all common Rock setters, it's quite easy for him to go around spinning stuff and easily taking out a pokemon or two while at it. Not to mention that it can also be used as a Status Absorber :]

Landorus-I: Well, after it getting banned and all, i just Brought Landorus-T in, slapped a scarf on it (with Rocks) and called it a day. Even though the next day i questioned myself for that decision, Rocks on a Scarf worked alright in most of the battles i had, and i couldn't really find a replacement that could help the team out without ruining the pokes. I definitely needed Rocks, but i also needed a Scarfer.

Machamp: It sucked. Plus, i needed Scarf Keldeo counter, so added Toxicroak first, since it walls Keldeo so bawsly, but Toxicroak sucked for me too. So i threw in a Sash Techniloom, to guarantee at least a Spore on somethin. Very great at stopping crap like MoxieMence sweeps, with the help of the great Starmie clearing off hazards from the field for him. Works well, and i really have no problem keeping a sash intact most of the time

The Team (with their sets)~

Moltres @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Agility
- Fire Blast
- Hurricane
- Roost

So, walled by little stuff, such as Heatran, TTar, the pink blobs, and Rotom-W & -H, this thing does work once these threats are weakened or gone. Rock support alone ensures a ton of OHKO's, and things that Spikes would help OHKO are crap like Jellicent, who dies to Loom. Kept the same set, just because Agility is so pro at outspeeding everything in the OU environment while I'm in rain, my sweeping grounds.
Fire Blast and Hurricane serve as STAB, the latter pretty much being able to take care of anything the former can't. Roost > Hidden Power, just to ensure survivability, and let's me heal up in the middle of a sweep, before taking out something like Scizor or Mamoswine, who try to hit me with their weak Priority moves. Yeah, Specs is good and all, but Agility works best for me in this situation.

Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Perish Song
- Protect
- Scald
- Toxic

This frog is still here to set up rain. Not really fond of the usual BulkyToed set, since it isn't as good as it used to be, but i still works. Perish Song stops crap like Dance Nite before it begins its shenanigans to sweep me. Protect just help waste down some Perish song turns, works great with Toxic, and lets me grab some 6% of recovery to take an extra hit, not to mention that it helps scout some Choice users on the opposing team. Scald is just meh, gets burns and stuff, but gets me completely walled by Jelli, Gastro, and Toxicroak, the latter whom i cant touch with Toxic. Speaking of Toxic, it's great to stop walls.

Breloom @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

You'd never expect a Sash to do so much in OU, right? Well, Breloom can prove you wrong with that. Thundy-T came in to sponge any attack and KO me wth HP Ice? Lel, Spore that nub and make it pretty much worthless for the rest of the match. Same thing with pretty much anything. Bullet Seed and Mach Punch are STAB, both powered up greatly by Technician, and Mach Punch helps me revenge kill a lot of things. Swords Dance is somewhat useless on this set, since people usually carry 2 pokemon resistant to Breloom STABs, but it's great when i put a Ferro to sleep and the opponent can't stop me. Thinking of Low Sweep or Leech Seed for lolz however.

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunder

Holy Bacon, this thing is a complete monster. Specs just powers up everything to over 1006 (DBZA reference there). Anyways, Draco Meteor spam everything and call it a day. If there's a chance that i need to wipe out steel types, or i can't risk to Draco spam yet, then i got backup. Psyshock kills a lot of crap, since Latios is capable of taking an HP Ice from Agility Thundy-T, and KO with Psyshock after rocks. Jolteon too, and i cant always rely on Draco Meteor, as that 10% chance to miss always haunts me. Surf is to nail predicted Scizor switch-ins hard, and Thunder just nails a lot of thing in general.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
- Hydro Pump
- Rapid Spin
- Psyshock
- Ice Beam

Inb4 "USE THE STANDARD SPREAD YOU NUB". Yeah, no, shut up and listen. Since there's a huge and almost empty gap (lel, Tornadus dont scare me) between a base 110's and a base 115, i took the liberty to use a spread that still outspeed base 110's, while adding some HP EVs to cushion up some hits. Hydro Pump does some serious damage to anything unresistant in Rain. Get's a clean OHKO on Band Scizor running the typical spread, and does a hella lot of damage to anything on the switch in. Rapid Spin helps me add more rocks and spikes on my side of the field, thus making my Focus Sash too pro for you. Psyshock it great vs Keldeo and Virizion, who the former resists my other 2 moves, and the latter is hurt more with Psyshock than Ice Beam. Although i lose the BoltBeam coverage, thus leaving defenseless against opposing water types who can force me to switch. Ice Beam is just to stop the infamous Dragon spam in OU, and a a 2nd option if i dont want to miss a Hydro Pump on Gliscor or Lando-T.

Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock

Lol, the failure of the team. It works great and all, but since he's quite slow with a base 91, that leaves Scarfed Kyurem-B threatening my team and whatnot. Not to mention Rocks on a scarf set is highly frowned upon, but hey, no one expects it, so it's worked so far. While i'm complete crap against Ferro, U-turn and EdgeQuake help me do some nice damage to almost all of the tier. SR is just needed to ensure a safe Moltres sweep. Suggestions open though, since i feel Lando-T is really draggin the team atm. It works, yeah, but not as great as i thought it would.


I'll get to this later

edited by
I don;t know Leboss you're gonna be sad when that Starmie gets outsped by all those Persians and Azelfs
"... all thise Persians and Azelfs"

This is OU, both of those Pokemon, especially the latter are rarely seen in OU and can be handled by the rest of the Team.
I was kidding...I forget it is hard to convey sarcasm by text alone
Oh lol I feel stupid
Lol, well played Brotad, i'll take countering persian into consideration xD

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