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Any thoughts on this sand team

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Hippowdon@ Leftovers
Trait: Sand Stream
Evs: 252 Hp/ 252 Def/ 4 SpD
Impish Nature
- EQ
- Stealth Rock
- Slack Off
- Whirlwind


Landorus@ Life Orb
Trait: Intimidate
Evs: 252 Atk/ 4 Def/ 252 Speed
Jolly Nature
- Bulk Up
- EQ
- U-Turn
- Hp Grass


Stoutland@ Choice Band
Trait: Sand Rush
Evs: 4 Hp/ 252 Atk/ 252 Speed
Adamant Nature
- Frustration
- Wild Charge
- SuperPower
- Pursuit


Gengar@ Black Sludge
Trait: Levitate
Evs: 4 Hp/ 252 Spatk/ 252 Speed
Timid Nature
- Shadow Ball
- Focus Blast
- Disable
- Substitude


Starmie@ Leftovers
Trait: Natural Cure
Evs: 252 Hp/ 252 SpD/ 4 Speed
Calm Nature
- Scald
- Ice Beam
- Recover
- Rapid Spin


Metagross@ Life Orb/ Leftovers
Trait: Clear Body
Evs: 252 Hp/ 70 Atk/ 188 Def
Bold Nature
- Calm Mind
- Psychic
- Meteor Mash
- Bullet Punch

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edited by
Looks good but you may have an issue with bulky water types, most notably Gastrodon
Yea he always been a problem
Coincidentally, I asked a question earlier on bulky water counters.
http://pokemondb.net/pokebase/142709/what-are-some-good-bulky-water-counters-in-ou
One thing I noticed is that both of your physical attackers are choiced and it will be annoying for both of them being locked on.  I recommend changing one for a life orb or something.
Landorus should probably run a naive or hasty nature, to maintain to power of hp grass, and if your running a mixed metagross, mild/rash would probably be gear (with a set of say bullet punch, psychic, hidden power fire, and maybe hammer arm. Jirachi makes a superior fully special attacker with a steel psychic typing
ok thanks bro

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