Sandstorm team is very common in OU, building one was simple, but want to reach the top with it wasnt that easy. This sandstorm team is able to hit a rating of 1600+ by its own, but facing difficulties since then. I cant figure out the problem myself, so i need the help from the experienced players in pokemondb communities. Here's a glance of the team:
Surprise (Tyranitar) (M) @ Focus Sash
Trait: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Aqua Tail
Well, sandstorm team without a sandstorm summoner is not a sandstorm team anymore. This set is to surprise all-out attacker like Terrakion to be able to endure a x4 Close Combat, and get revenged bakc by an Earthquake. It rarely sweeps, though. Other than calling sandstorm, it wasnt being very useful.
Glass Cannon (Alakazam) (F) @ Life Orb
Trait: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
All-out sweeper. Hits amazingly hard on anything that doesnt resist. Sometimes I choose it to lead the team and sweep right from the start. Psychic is its main STAB. Focus Blast is to KO other Tyranitar or nasty Ferrothorn. Shadow Ball is for psychic type, and Energy Ball is to counter bulky Ground type like Hippowdon and Gastrodon.
Tony Slug (Gastrodon) (F) @ Rocky Helmet
Trait: Storm Drain
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Earth Power
- Ice Beam
- Scald
- Recover
My physical wall. Rocky Helmet equipped to further annoy opponent. Like any other Gastrodon, it is used to counter water types, switch in when predicted water attacks, forcing foe to switch and hit back hard using the boosted Sp. Atk. Earth Power is STAB, Ice Beam is for Dragons, Scald is always good for having 30% to burn target. While Recover is a reliable healing move to make it a full-fledged wall.
Jelly? (Garchomp) (M) @ Leftovers
Trait: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Substitute
- Outrage
- Earthquake
Garchomp is a terrifying presence in any team. SD is to boost its already high 130 base Atk to a sky high level. Subs is pretty situational. Outrage is the main STAB while Earthquake is the secondary STAB. It usually serves as a last resort sweeper.
Mr Moustache (Stoutland) (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Return
- Superpower
- Ice Fang
- Pursuit
Why are you using Stoutland?! Yes, Stoutland is pretty sucks, but not when it comes with Sand Rush. With Choice Band and Sand Rush, it becomes a deadly revenge killer, as well as a potential sweeper. Return is a powerful STAB with 102 base damage. Superpower, Ice Fang and Pursuit is for coverage.
Pink Bulb (Celebi) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Stealth Rock
- U-turn
- Giga Drain
- Recover
Celebi comes with its unique Grass-Psychic typing, enables it to wall a wide range of attack. It is made to be a special wall. With its bulk, it can ensure SR can be set up safely. U-turn is to conserve the momentum. While Giga Drain is its only STAB attacking moves while healing some damages, Recover is a more reliable healing way, anyway.
Any suggestion?