I'm pretty new to competitive pokemon, and I am not sure if I have posted this in the right place, but anyway... I Need help deciding on last two team-members of team, and I would like advice on my teams movesets/Items/EV spreads. Not allowed to have team members who are not currently available in X/Y.
Ninetales (F) @ Leftovers (Chesto with Rest)
Ability: Drought
EVs: 248 HP / 16 Def / 8 SAtk / 220 SDef / 16 Spd
Calm Nature
-Roar
-Will-O-Wisp
-Rest (Pain Split when available)
-Flamethrower
Ninetales, the usual Sun-summoner for a Sunlight team. Flamethrower for STAB + sunlight boosted attack, Will-O-Wisp to burn opponents in sunlight, Roar switches out tough match-ups + Ruins baton passers, Rest helps her recover health so she can give drought again on a later switch-in.
Venusaur (M) @ Black Sludge
Ability: Chlorophyll
EVs: 156 Atk / 172 SAtk / 180 Spd
Naive Nature
-Sludge Bomb
-SolarBeam
-Hidden Power [Fire]
-Earthquake
With Chlorophyll, Venusaur is is faster than most of his opponents when in the sun. SolarBeam and Sludge Bomb are STAB, HPFire is boosted in Sunlight, and Earthquake helps take out enemy fire, steel and rock types, which the team has trouble with. I've been thinking about replacing one of his moves with Sunny Day, to help re-instate the sunlight when it runs out - Because Venusaur is quite weakened without is Sun/Chlorophyll.
Charizard (M) @ Charizardite Y
Ability: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-Air Slash
-Fire Blast
-SolarBeam
-Roost
This Charizard can either abuse the sunlight that Ninetales delivers, or if the sunlight runs out, he can Megavolve to get a large stat boost, and at the same time summon the sun again. Air Slash and Fire Blast for stab, Roost to help recover HP after solar power drains him. SolarBeam is great coverage during sunlight, because of its 120 Base Power and no-recharge in sunlight which KOs most water types.
Lectrozard (Heliolisk) (M) @ Expert Belt
Ability: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-Volt Switch
-Focus Blast
-Grass Knot
-Hidden Power [Ice]
I'm not entirely sure about this guys moveset or Expert Belt, but Volt switch for stab and to help get out of sticky situations. HP Ice for coverage against ground and dragon types. Focus Blast hits rock, Ice and Steel types. Grass knot is good against heavy foes, especially Rock, Ground and Water types.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
-Rapid Spin
-Earthquake
-Ice Shard
-Fire Fang
He can tank OHKOs obviously with sturdy. Rapid spin, to protect charizard from stealth rock on switch-ins, Earthquake for great STAB and Fire Fang to have a boost in sunlight.
Gallade (M) @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
-Swords Dance
-Close Combat
-Stone Edge
-Psycho Cut
I wasn't sure who else I could add to my team without causing it to be weaker to more pokemon. His stone edge can hit enemy fire types, and he is a good physical attacker.
Alternate rapid spinners:
Novasplash (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
-Rapid Spin
-Ice Beam
-Thunderbolt
-Hydro Pump
Starmie is a great option because it can counter enemy fire and ground types. It also has rapid spin, and ThunderBeam coverage, but its Hydro Pump is weakened if I still have sunlight.
Excadrill (M) @ Assault Vest
Ability: Mold Breaker
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Rapid Spin
- Earthquake
- Swords Dance
- Rock Slide
Excadrill is good, but it is another pokemon weak to fire types, and it causes my team to have three weak pokemon to ground types. He can withstand Focus Blasts from mega Gengar and Alakazam and he can take out opposing fire types with his Rock Slide. He can also operate during a sandstorm well. He is a good physical attacker, but if I choose him, I think I need a water type instead of Gallade.
I believe I should include a water type though, not sure if it should be starmie, or if it should replace Gallade.
Thanks for any help, and for taking your time to read this.