My aim with this is to try and use some fairly unusual Pokemon in an attempt to maybe catch people off guard as early as the team preview. I have not made any of these Pokemon yet so big changes and suggestions are welcome.
Reuniclus @ Leftovers
Trait: Magic Guard
Bold Nature
252 HP / 252 Def / 4 SpD
- Trick Room
- Recover
- Psychic
- Focus Blast
Rampardos @ Life Orb
Trait: Mold Breaker
Adamant Nature
252 HP / 252 Atk / 4 Def
- Head Smash
- Earthquake
- Crunch
- Zen Headbutt
Armaldo @ Lum Berry / Focus Sash
Trait: Battle Armor
Adamant Nature
252 HP / 252 Atk / 4 Def
- Swords Dance
- X-Scissor
- Rock Slide / Stone Edge
- Earthquake
Granbull @ Choice Band
Trait: Intimidate
Adamant Nature
252 HP / 252 Atk / 4 Def
- Play Rough
- Earthquake
- Fire Punch
- Crunch
Aggron @ Aggronite
Trait: Rock Head / Filter
Adamant Nature
252 HP / 252 Atk / 4 SpD
- Iron Head / Heavy Slam
- Earthquake
- Ice Punch
- Stone Edge
Drifblim @ -
Trait: Aftermath
Adamant Nature
252 HP / 252 Atk / 4 Def
- Acrobatics
- Disable
- Will-O-Wisp
- Destiny Bond
I suppose once the opponent sees the Reuniclus and realises the rest of my team are slow they know the Trick Room will be coming. The Reuniclus set is pretty standard but without the SpAtk investment, I want Reuniclus to be alive as long as possible to get up another Trick Room if the previous one runs out. However I need to watch out for common Tyranitar leads as I highly doubt a Focus Blast will OHKO a Tyranitar in sand with the SpDef boost with me having no SpAtk investment. Which is why I've put 252 EVs in Defense to take a Crunch a bit better.
Rampardos is probably the star of the team, although I'm not sure about the 252 investment in Attack with it's base attack at a mad 165. Combined with Life Orb and a STAB Head Smash at 150 base power will OHKO everything not resisting it.
I've always liked Armaldo in game being one of my favourite Pokemon ever since the Ruby/Sapphire days. But he is very slow which is why he is in my Trick Room team to take full advantage of this. I know Armaldo has a lot of weaknesses which is why he is pretty much never used in competitive battling, however I'm keen to make this work. Obviously running Swords Dance I don't want to take on a Burn and a Breloom would be an excellent counter with a Technician Mach Punch which is why I'm toying with using a Focus Sash. But also the Lum Berry would cover the SubPunch Breloom that likes to carry Spore. And also should I put the 252 in Defense instead of HP?
Granbull is pretty much there because he's a slow Fairy type and I always like to try carry a Fairy in my team to cover the terrifying possible Outrages from Dragonite, Garchomp etc. His set is pretty standard.
So at this point I have a big Steel weakness and I'm lacking a mega and because I have Pokemon X I feel Aggron couldn't have been a better choice. I haven't got any EVs invested in Defense because I think his base Defense is already outstanding anyway. I need help deciding between Iron Head & Heavy Slam, this is important because he's the only Pokemon that can handle Fairies on my team. And I'm running Ice Punch because I run into so many Gliscor's and that will lay down some damage on it, plus I am immune to Toxic.
And also Drifblim, I threw him on here pretty much because I don't have a wall to stall threats. Which is his main purpose. This is probably the area I need most help with. I felt a Ghost type was necessary because I was also building up a Fighting type weakness and what a perfect check Ghost/Flying is. He also isn't carrying an item because Flying Gem is not available yet and I'm not sure if it ever will be which is really frustrating. So any other suggestions are welcome.
So this team is me trying to do something new, I know it's not an amazing team but I like to challenge myself and I want to step away from the mainstream and obvious overused Pokemon. One thing I will say is I really want to try keep Armaldo on there but the rest could be changed if someone convinces me otherwise.