I'll start this off by saying Merry Christmas because it's Christmas and that's just what you do, even though I've never met any of you and it means no difference to me whether you actually have a merry Christmas or not. Jk. But seriously, Merry Christmas!
Now that that little bit of passive aggressive sarcasm is out of the way, I have a Gen 6 OU team for you guys to look at. So uh, I don't know a lot about Gen 6 OU, and I really need some help with this team. It has been winning quite a bit, and the record is something like 15-6, or at least, that's what it was when I lost count of how many battles I had done. So the team struggles profusely against Goodra (Which seems to me like Blissey hopped up on crack) and I also have the problem of a few team members not pulling their own weight (Certainly not Tyrantrum...), and any other limitations would come from my own ignorance as to Gen 6, as I pretty much made this team about 3 days ago, and I'd test it more but I'm not getting anywhere, so I figured you guys might be able to help me out. My main problem is that I'm still not up to date as to the stats of the new pokemon, their forms, and the mega-forms of the old pokemon. I also am not up to date on new battle mechanics and moves, so if you could help me out there then that'd be flippin' awesome. I don't really have too much more to say, other than requesting that Tyrantrum be gotten rid of for something that won't act as a consistent death fodder. Without further ado, I give you the team, which I have yet to name officially. Is that even a thing anymore? Giving teams cool names? It should be :P
Noivern @ Expert Belt
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Hurricane
- Draco Meteor
- Flamethrower
- U-turn
Noivern usually functions as my lead and revenge killer, and I find that since a lot of the new pokemon a slower an more tank like, he's great at picking off weakened opponents and I find that he is excellent at providing momentum, although I feel that his item could be better. I do not, however, want to LO him because I like to keep him as healthy as possible, so I don't really know what he should hold. I also find that his battle sprite, despite not being animated, looks absolutely sick. Also, these descriptions won't be as in-depth as I'd like them to be as I don't really know what I'm talking about :D
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Stockpile
I like this set. Intimidate gives him plenty of chances to switch in, and the best part is that even when I want to make him mega, Intimidate still works, even though he changes to Huge Power and whatever the hell his mega ability is. Iron Head and Play Rough give decent-ish coverage, while Sucker Punch acts as a surprise move that catches a lot of stuff off guard, and has swung many a game to my favor. Stockpile is straight up fun to use, as his Steel typing already grants him many resistances, and in his mega form he's decently bulky to begin with. I have briefly considered making him Jolly, but I don't know if that would help at all, so yeah.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 56 SAtk / 200 SDef
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
Brought back this set from Gen 5, and I was pleasantly surprised to see that it still works, and is decently uncommon, so not a lot of people know what to expect, and his awesome typing and movepool make him every bit as useful as he was in Gen 5, so I guess you could say that even though you can't teach an old dog new tricks, the young dogs don't necessarily know those moves :3
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Sludge Wave
- Surf
- Focus Blast
Assault Vest makes him bulky, and his typing allows him to switch into water moves and wall electric types most electric types, which my team couldn't necessarily do before. It may seem odd incorporating an NU pokemon (It's still NU I think), and he covers a lot of stuff with his attacks. He replaced Tyrantrum, which wasn't doing much for me before.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Stealth Rock
- Counter
- Volt Switch
Another Gen 5 set brought back, this Forretress is my trusty physical wall, rock setter, and spinner in one. He's good at soaking up hits, and is also capable of dishing out some serious damage due to Counter, which people never see coming until it's a bit too late, and by too late I mean they're dead, if that wasn't already incredibly obvious :D
Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Shadow Ball
- Dazzling Gleam
- Destiny Bond
This set WAS a Gen 5 set but I threw Dazzling Gleam in their as nice coverage, and it more or less replaces HP Ice, which is what I had there last Gen. I'm pleased with it. Not many people stop and wonder if it's scarfed, making it excellent at cleaning up and bringing down +1 threats.
So yeah, I hope that wasn't too bad, and remember, you guys rock!