Week 6
cbt vs zebraiken
[IMPORTABLE]
http://pastebin.com/raw.php?i=ee28tRYA
the first real test for cbt. zebraiken is the former neverused tier leader, and one of the all-time best players in the tier. i didn't want to go safe this time, so i decided to go a bit more creative. i only had one obligation in teambuilding: garbodor, since spikes looked like they destroyed zeb's previous teams.
zebstrika is the first mon on the team. this slot was previously lo electrode, but i needed a scarfer that could outspeed scarf zard which was a big threat to the team. the set is standard, and modest is used for more power (it still outspeeds scarf zard).
musharna is a really cool mon, one of the best mons since the beginning of the tier. it's the key to winning: cm pass to rotom-f / zeb / rott could seal the deal once their checks / counters are weakened or gone.
rotom-f is a really good pokemon, and if you're not prepared for it you'll insta-lose to its combination of power, bulk and good speed. chestorest is used to counter mandibuzz and check eggy, and blizzard is used over hp ice for more power, and missing doesn't cost you as much since you can just rest up later.
defensive lurk with a weird ev spread (i don't remember the purpose of this ev spread but i know it's the optimal one!), it's the glue of the team and lets me check a lot of stuff that would otherwise be threating to the team. yache berry is used to destroy rotom-f 1vs1, toxic is used to hit mandi / alo / other walls on the switch. stone edge + eq = edgequake, etc etc.
this is my all-time favorite rott set, max hp lets it survive a lot of crazy stuff such as cb sawk's cc. the moveset is p standard, taunt is taunt, megahorn lets me donk eggy and ludi on the switch.
garbodor is the last mon on the team sets up spikes and does a lot of other cool stuff such as tanking a lot of moves. gunk shot can also do a lot of damage surprisingly.
zebraiken was too much for cbt. we had a bad matchup (regice was one of the biggest defensive threats to the team) and he choked from the absolute beginning (he might've won if he played better).
Week 7
cbt vs FLCL
[IMPORTABLE]
http://pastebin.com/raw.php?i=etMTvSCE
ahabshjabsjhbshs! an enormous test for cbt, FLCL is the best neverused player of all-time. a calm, composed player, who builds almost flawlessly. i decided to go flat out creative on this team.
suicide garbo gives the tone to the team, getting up as many layers of spikes as possible, and then going out with a boom. seed bomb is for golem / golurk / costa. you can also switch this set to bulky garbo.
scraggles is the trump card of the team. literally no one uses it and it can cause a huge surprise. in the replay, cbt used the subpar dd set, but i prefer bulk up (you can go with any version they're both cool). bulk up can set up on a lot of stuff such as musharna, alomomola, etc.
carracosta is the late-game cleaner, i use the standard shell smash set. nothing else to say here
rotom-s is the expert belt set, hp grass is used to surprise stuff like seismitoad or golurk expecting a choiced tbolt / vswitch.
piloswine is the obligatory sr user and rotom-f check, it beats a lot of problematic stuff for this team.
gardevoir is the scarfer of the team, it uses the standard scarf set.
somehow, thanks to the based gods, cbt managed to win the game. he used a different variant of this team, but both variants are good. this is by far one of the funnest teams i have ever built.
Week X
[IMPORTABLE]
http://pastebin.com/raw.php?i=FaZi9U2N
as you can see, there are no replays for this team, and that is because they have not been used for reasons that i will say in the conclusion.
costa is the first member of the team, and it's the standard smash set with a twist: air balloon. it allows me to setup all over golurk / golem / other grounds not named stunfisk and torterra.
zard is the most threatening mon of the post-jynx era, and it leaves its mark on the team. scarf is BLAZEing fast (hue) and still hits hard.
rose uses the offensive pivot set with spikes > sleep powder to adjust to my needs. it's my water switch-in and the final member of the fwg core.
shelgon is a really really underrated mon that no one uses. bulky dd is *** phenomenal, it can tank so many physical attacks it's not even funny, it's the trump card of the team and definitely the mvp. if you select outrage via sleep talk, you're not locked in, and you don't get confused.
musharna is once again the key to winning, cm passing is really useful for this team. if you cm pass to zard late-game, you can literally say gg if its checks (rock / water types) are weakened, which happens a lot with rose and costa. speaking of rose, it also is a great receiver. another recipient of cm can be shelgon. it patches up its subpar sdef and lets you tank a lot of attacks that you couldn't tank before (ice beam from ludi, for example.) from there on, you can just dd away. mental herb looks like a weird choice for an item, but i find it cool because i can baton pass out of skunk (who might taunt) and beats taunters such as rott (which has been seen in the game vs zebraiken).
piloswine is the sr user, rotom-f check, etc etc.
this is a really fun team to use as well. while its kind of slow it's p good.