Hello to all!
This is my second attempt at team building, and I would like to know what to do to improve my team effectiveness.
A little info about each member:
Ninjask with substitute and leftovers has proved me that is a reliable way to create an opening for crawdaunt, mega pinsir or excadrill to sweep. So far is a core member of the team;
Not much to talk about pinsir here, once he's gotten a baton pass with swords dance and speed boost, it's almost unstoppable;
Excadrill is my spinner and I distributed his EVs to outspeed non scarfed rotoms and kill'em with earthquake;
Chansey with wish is something new to me, still testing her;
I just love crawdaunt and his knock off, its just amazing;
Not sure what to do with this last spot...cradily with storm drain seems to work along Excadrill, taking a chance on a possible water attack to kill him and boosting his special
Ninjask @ Leftovers
Ability: Speed Boost
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- U-turn
- Substitute
- Baton Pass
- Swords Dance
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Quick Attack
- Return
- Close Combat
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 252 Spd
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Seismic Toss
- Toxic
Crawdaunt @ Focus Sash
Ability: Adaptability
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Brick Break
Cradily @ Sitrus Berry
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
- Sludge Bomb
- Giga Drain
- Stockpile
- Ancient Power