When I first started looking into mono-type teams, Poison really stood out to me as a very viable option due to having a variety of pokemon that are neutral to its only two weaknesses, as well as some that are flat out immune! I think my teams key member is probably the Drapion, but you'll see why when I get to him.
Anyways, here's the team:
Venusaur @ Venusaurite
Clorophyll (Thick fat)
EVs: 252HP/252Satk/4Defense
Modest Nature
- Leech Seed
- Synthesis
- Giga Drain
- Sludge Bomb
This thing has proven itself time and time again to be a huge member of the team (Both literally and in power). With THREE moves healing HP, some great bulk, and few weaknesses, its proven to be very hard to take down, while dealing a very scary amount of damage to anything that doesn't resist its double STAB
Tentacruel @ Black Sludge
Liquid Ooze
EVs: 252HP/252Sdef/4Satk
Calm Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
I can rely on my tentacruel to take pretty much any special hit, even super effective ones, and take very little damage. The main role, obviously, is to Take Special hits nothing else wants, and to Spin/ToxSpike. The Scald is a bit of a Pseudo-bonus, fishing for the burns on possible switches into physical hitters, or just dealing a bit of damage.
Venomoth @ Black Sludge
Wonder Skin
EVs: 252Hp/252Def/4Satk
Bold Nature
- Quiver Dance
- Baton Pass
- Sleep Powder
- Bug Buzz
This is where my team starts getting fun. Tell me, when was the last time you went up against a team with a Venomoth? Let me tell you, It may look silly, but this little wonder has proven to be one of the most important members of my team. Its very deceptively bulky, actually able to take most neutral physical hits incredibly well, and then most neutral Special hits incredibly well after a Quiver dance. The basic strategy is to Get as many Quiver Dances up as I can using Sleep powder when needed, then Baton passing to one of my special hitters (Usually Venusaur or Gengar). Wonder skin is an ability that many people hardly even remember, so when they see their Spore or taunt or whatever MISS...Its a very nice feeling.
Gengar @ Life orb
Levitate
EVs: 252Satk/252Spe/4Hp
Timid Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Substitute
My first levitator that I will talk about. Having this gives me a good deal of freedom when facing up against something trying to EQ something on my team. Dual STAB/Dazzling gleam gives great damage and perfect neutral coverage. One of my prime receivers of a baton pass boost from Venomoth.
Weezing @ Black Sludge
Levitate
EVs: 252Hp/252Def/4Sdef
Bold nature
- Will-o-wisp
- Clear Smog
- Flamethrower
- Pain Split
Where would I be without this thing? With only ONE weakness, some crazy physical bulk, access to Will-o-wisp, and the ability to reset stats, Weezing is a fantastic member of this team. Capable of coming in to take any Physical hit (Especially Eq!), and then giving out a will-o-wisp to attempt to neuter the Pokemon dealing the EQ out. Flamethrower makes it into a prime counter to Things such as Scizor and Ferrothorn, while Pain split keeps it alive for longer than my opponent wants.
And lastly...
Drapion @ Choice Scarf
Battle Armor
EVs: 252Atk/252Spe/4Def
Adamant Nature
- Earthquake
- Poison Jab
- Knock off
- Pursuit
You may have been thinking to yourself "You have a lot of answers to Ground attacks, but what about Psychic? A single Alakazam could run through your entire team without breaking a sweat! And you would be mostly correct. My Drapion is the only thing capable of coming in on a psychic attack, but when it does man is it scary. The Unexpected Choice scarf makes it able to outspeed modest Mega Alakazam, so really, no psychic type is safe. The Double dark attack is for two reasons, First: Knock off is a very viable choice of attack even vs non-psychic types, and Second: Pursuit is great if I believe that my opponent either figured out that I'm scarfed and tries to get their (Obviously very needed) Psychic type out of there or if if I just know they want to get that pokemon out of there anyways. The other two attacks, EQ and Poison jab, are more replaceable (Especially Poison Jab) and are mostly there for additional coverage.
My Drapions name is Psi-Hunter. It has killed so many psychic types in the games I've played with it.
So what do you think of my team?