Pokémon Rate My Team
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Team Building Process-

I wanted a ScarfChomp ever since I started competitive, so I got one. He is awesome and I built the whole team based around his strengths and weaknesses, so here comes the first Pokemon:
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But I didn't want him to be to weak to entry hazards like Sticky Web(which would SPOILER: nullify my Choice Scarf). So I decided to get a Defogger(ditch Spinners). Skarmory was the perfect option since he also had a Fairy-type resistance:
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Then I needed something that could take an Ice Beam like it was nothing: a good special wall - Sylveon. It also provided a Dragon immunity - one of Garchomp's main weaknesses:
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I chose Greninja for my Special Attacker(ditch mixed Greninja) 'cause he is extremely fast and his Special attack is good. But the No.1 reason why I chose him is because he is my favourite Pokemon! He also has pseudo-Specs, which is awesome:
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Then I needed something for Garchomp to form the Physical attacking core with. Aegislash seemed like the perfect choice because my team lacked priority and he also has an Ice-type resitance. Aegislash has a huge attacking prowess in the meta-game at the moment and so now Aegi is on the bandwagon:
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I realized that I lacked an Electric-type. I first chose Jolteon, but then I thought of Mega-Manectric 'cause I didn't have a Mega Pokemon. So now the team is complete:
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Complete Team-
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The Pokemon with Items, Nature, EVs, Moves and Abilities-

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Fire Fang
- Iron Head
- Dual Chop

The star of the team. He has Fire Fang instead of Fire Blast because I don't mind the less power for more accuracy. Dual Chop is to break subs. Earthquake is his main STAB. Iron Head is for Fairies.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Defog
- Brave Bird
- Spikes
- Roost

My Defogger. Spikes to use after the opponent's Hazard Setter is KOed. Roost is to use when I predict a switch. Brave Bird so that I'm not a sitting duck in Taunt.

Aegislash @ Shell Bell
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Sacred Sword
- Shadow Sneak
- King's Shield

Standard Aegislash. Nothing much to say.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Blizzard
- Hydro Pump
- Grass Knot
- Dark Pulse

My all-powerful Greninja. Blizzard and Hydro Pump are very powerful attacks. Grass Knot and Dark Pulse are coverage.

Sylveon @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Heal Bell
- Wish
- Toxic
- Draining Kiss

My team's cleric. Draining Kiss so that I'm not a sitting duck in Taunt.

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

Standard Mega-Manectric.

by
edited by
- Protect > Toxic/ Draining Kiss. Otherwise you can't really Wish stall.
- Ice Beam > Blizzard; Surf > Hydro Pump. Accuracy is everything.
- Stealth Rock > Spikes because it hurts everything.
- Weakness Policy > Shell Bell. Shell Bell is generally an inferior item in competitive battles.
Pixilate hyper voice > Draining kiss
Sylveon needs to have Pixilate and Hyper Voice > Cute CHarm and Draining Kiss.
Garchomp prefers Dragon Claw/Outrage over Dual Chop.
And Keep Hydro Pump, accuracy is not everything when the goal is to punch holes in your opponent's team.
Otherwise what fondant said.
i really think greninja needs scald and ice beam its got life orb band protein for the extra damage so keep the accuracy. and this is just a suggestion for it to. i put extrasensory on mine over grass knot for usage. grass knot is useless even on water types if there light so i don't see the use in it (my opinion) just giving suggestions

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