Pokémon Rate My Team
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Nidoking (M) @ Life Orb
Ability: Sheer Force
Bulky Physical Sweeper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Earthquake
- Brick Break
- Shadow Claw

Nidoqueen (F) @ Focus Sash
Ability: Rivalry
Lead
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Toxic Spikes
- Stealth Rock
- Dragon Tail
- Fire Blast

Obsidian (Venomoth) (M) @ Focus Sash
Ability: Tinted Lens
Special Sweeper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Quiver Dance
- Psychic
- Giga Drain

Drapion @ Razor Claw
Ability: Sniper
Revenge Killer
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Night Slash
- Cross Poison
- Brick Break

Muk @ Black Sludge
Ability: Sticky Hold
Stall / Wall
EVs: 128 HP / 252 Def / 128 SpD
Careful Nature
- Fire Punch
- Toxic
- Ice Punch
- Taunt

Weezing @ Black Sludge
Ability: Levitate
Special Wall / Sweeper
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Will-O-Wisp
- Venoshock
- Flamethrower
- Thunderbolt

What changes to my team could be done to make it more effective in competitiveness?

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1 Answer

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The Nidos

You needn't Nidoking and Nidoqueen on the same team. You should choose the one you like better. Nidoking boast greater offensive stats and higher speed while Nidoqueen is bulkier.
I prefer Nidoking but both are fine, just not together.
Nidoking, although having a great attack stat, is much better pulling off a special-attacking set.

Nidoking @ Assault Vest / Choice Scarf / Life Orb:
Trait: Sheer Force
EVs: 252 SpA / 252 Spe / 4 SpD
Timid / Modest Nature

  • Earth Power / Stealth Rock
  • Sludge Bomb / Sludge Wave
  • Ice Beam / Flamethrower
  • Thunderbolt / Flamethrower / Earth Power

The nice thing about Nidoking is, it's far from being restrictive.
Item choice is determinant. With the former, you win bulk; this goes at expense of some power. The second, Choice Scarf, gives your Nidoking needed speed to run Modest more comfortable without worrying about being outsped. With Life Orb, you can freely set rocks, switch between the moves and have extra power; this however goes at the expense of durability.
The first move should be Earth Power; if you decide to run Life Orb, you may chose Stealth Rock instead and lead with Nidoking. Sludge Bomb is needed STAB; I prefer it to Sludge Wave because of better chance to poison although the latter is slightly stronger. Ice Beam and Thunderbolt go on a great tandem together and are known under the BoltBeam name. This combination allows almost full neutrality on the game, meaning that very rarely you'll see a Pokemon that resist both Ice Beam and Thunderbolt. Flamethrower is a decent alternative to any of the two if you like using it against Bug- and Ice-type Pokemon but don't run it with Life Orb and Stealth Rock because the latter beat the other types while Sludge Bomb and Earth Power beat the rest of what Fire can cover for Nidoking.
Nidoqueen can run a similar-looking moveset, although she will hit weaker but last longer.

Since you ought to drop one of the two Nido, use Crobat. He is an excellent member to Mono-Poison, steamrolling Mono-Fighting and severely denting neutral types because of its natural great attack stat.

Crobat @ Life Orb / Focus Sash:
Trait: Infiltrator
EVs: 252 SpA / 252 Spe / 4 SpD
Timid / Modest Nature

  • Nasty Plot
  • Heat Wave
  • Air Slash
  • Sludge Bomb

OR

Crobat @ Life Orb:
Trait: Infiltrator
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly / Adamant nature

  • Brave Bird
  • Cross Poison
  • Pursuit
  • U-Turn

Both sets are viable. The first one, although rare, is efficace because of Crobat's access to Nasty Plot. It can be surprising and unexpected oftentimes. Air Slash and Sludge Bomb are great STAB. Heat Wave is coverage and is Crobat's only way to touch Steel-types.

The second set is much more conventional. It's the standard set. Brave Bird is very dangerous because it hits damn hard and steamrolls through mono-fighting teams. Cross Poison is STAB and hits fairies and most notably Azumarill for good damage. Pursuit hits very hard if you expect a switch. U-Turn is emergency door and hits for parting damage that's always nice.

Venomoth

Use Venomoth as a Baton Passer. It's its better set.

Obsidian (Venomoth) @ Leftovers
Ability: Tinted Lens
EVs: 184 HP / 252 Def / 4 SpA / 56 SpD / 12 Spe
Bold Nature
- Sleep Powder / Bug Buzz
- Baton Pass
- Quiver Dance
- Roost

EVs give it decent bulk while maintaining okay offensive prowess that can be dangerous after Quiver Dance. Sleep Powder puts to sleep the foe and allows some quiver dancing. Baton Pass is to be used to pass down the boost to Nidoking or Gengar (yes, I'll suggest you to use that latter). Roost keeps the moth healthy. Bug Buzz can be used over Sleep Powder if you look to avoid being Taunt-bait.

Drapion

Looks neat. I normally use Assault Vest but your variant is not bad at all.

Muk

Remember the Gengar? Well drop Muk and replace him by Gengar. That thing is a little monster! It's got great Special Attack and Speed, so it fancy Venomoth's Quiver Dance.
Use:

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Substitute

Standard attacking set. Watch out for too many Life Orbs. You may use SubDisable if you like it better.

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast

SubDisable is my favorite set on Gengar.

Weezing

Attacking Weezing is weak. Nidoking does that better, so opt for something else:

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Clear Smog
- Will-O-Wisp
- Pain Split
- Fire Blast

Use that to cripple foes. You may use Hex on Gengar if you plan on spamming WoW over the foe's team. Pain Split keeps that garbage as healthy as possible. Fire Blast is coverage.

by
I hope this helps.
Well, when you comment you surely comment about everything, don't you?
I like all the sets, honestly and here's my response.
The Nidos:
I had both Nidos in the team due to filling different roles, with Nidoqueen as a Hazard Setter and abuser of Dragon Tail and Nidoking as a physical sweeper and attacker. However, i can merit that only one is really needed.
However, that begs the question: are Spikes not as effective as they used to be? or should they be discarded in favor of Stealth Rocks?

I'm opting to drop Nidoqueen (despite my hesistance to do so) and selecting special crobat instead of the standard. I expect greater sucess with special and physical on him.

I'm going to agree to set Venomoth as a baton passer for Nidoking, and i'll explain why not for Gengar later in the comment. There's very little variation from my original set and the suggested, so no real complaints there.

Now, for Weezing: Sure, Crobat fills his previous role and Weezing works fine in this set. Thanks for that suggestion.

Now for Gengar: I can't use Gengar, not won't, but can't, You see, my office is playing Showdown against each other, and i choose Poison, being one of my favorite types. Ghost was, of course, selected. Duplicates of Pokemon aren't used in our little Showdown thing, so i'm stuck without using Gengar.

Now, the real question: Do you have any suggestions other than Gengar in replace for Muk?
For the Nidos, Stealth Rock is the superior choice over Spikes. My reasoning here is that Levitate and Flying-type Pokemon are pretty common and avoid Spikes damage whilst no Pokemon avoid Stealth Rock damage. The latter hits a little harder than Spikes anyway, except when Spikes is 3 layers. Pulling 3 layers successfully is not easy and not as rewarding as it looks like.
If Gengar can't be used for some reasons, you should try out Tentacruel or Venusaur.

Tentacruel have access to Rapid Spin to remove hazards from your field. It's pretty bulky, too, and can check Calm Mind users through Acid Spray.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Acid Spray
- Knock Off

This is the standard set you see the most on Tentacruel. Knock Off got buffed with Gen 6 and its passable power is quickly overlooked when it can throw Leftovers and Choice items like it it were nothing.

If you prefer, there's Mega-Venusaur. I doubt Grass will be picked up by one of your friends since it's an underlooked type (although I like it a lot personally). Mega-Venusaur is very solid and can stall like no other tomorrow.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis

It's offensive, it hits hard, it can recover its HP and it looks hella great.

If hidden abilities are allowed, try Adaptability Dragalge. Draco Meteor hurts!

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Focus Blast
- Scald

It hurts for hefty damage and got pretty coverage.

I hope these alternatives to Gengar should satisfy you. :)
Okay, Reshiram, i have one final Monotype to list, that's rock. Would you mind helping me out with a list? A buddy drew rock (sad for him), and doesn't know where to begin.
What Pokes would you suggest?
I wall-posted suggestions.