Beedrill + Greninja - Offensive Core
Scizor + Rotom-W - Defensive Core
Mamoswine - Hazard Lead/Cleaner
Talonflame - Late game sweeper
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Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- U-turn
- Drill Run
- Protect
Summary - This is the main physical attacker on the team. Protect to safely mega evolve, U-Turn and Poison Jab for STAB, Drill run for coverage.
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Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Gunk Shot
- Hydro Pump
- Dark Pulse
Summary - This is the main special attacker on the team. I am considering HP Fire instead of Dark Pulse, but I don't want to risk losing any speed ties. The rest of the set is fairly standard.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 188 Def / 72 SpA
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Summary - This is the main physical wall on the team. Standard physically defensive set to counter bird spam. SpA EVs to break MegaMences' Substitutes consistently.
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Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 76 Atk / 184 SpD
Adamant Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Summary - This is the main special wall on the team. It is also there for defog to support the team.
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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Summary - Standard CB Talonflame.
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Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Freeze-Dry
Summary - I am considering running focus sash on Mamoswine over life orb for consistent hazards. Freeze Dry for Rotom-W
Replays:
http://pokemonshowdown.com/replay/ou-187349750
http://pokemonshowdown.com/replay/ou-187347020
http://pokemonshowdown.com/replay/ou-187345805
http://pokemonshowdown.com/replay/ou-187075147
Any suggestions/observations are much appreciated!