Team:
Braviary (M) @ Choice Scarf
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 52 Def / 200 Spe
Jolly Nature
- Brave Bird
- Superpower
- U-turn
- Rock Slide
Manectric @ Manectite
Ability: Intimidate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Hidden Power [Ice]
- Thunderbolt
- Flamethrower
Terrakion @ Lum Berry
Ability: Justified
Level: 50
EVs: 44 HP / 124 Atk / 100 Def / 4 SpD / 236 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Protect
- Double Kick
Bisharp @ Life Orb
Ability: Defiant
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Protect
Gengar @ Focus Sash
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Protect
- Sludge Bomb
- Will-O-Wisp
Suicune @ Assault Vest
Ability: Pressure
Level: 50
EVs: 252 HP / 4 Def / 108 SpA / 4 SpD / 140 Spe
Bold Nature
- Scald
- Ice Beam
- Icy Wind
- Snarl
Overview:
Braviary: Guess what, he hides an afro behind that red indian crown ('o'). It also hides some potential as a Defiant user, being a hybrid between Talonflame and Bisharp. Although this messes up it's role a bit (can't do what T-flame or Bisharp does properly enough), Braviary actually isn't all that bad when placed well. He's my MVP, and is able to outspeed Landorus-Therian with this spread, which is an important benchmark for any Defiant user. I did skip out on Return though, the coverage just looked attractive.
Manectric: Another not-so-common face in VGC, Manectric is mainly here for it's monstrous speed and Intimidate. That's the only reason I run it over Raikou, being the better choice. It's got the vanilla 252/252/4 spread because it really doesn't live anything with it's defenses, so you might as well entirely focus on offenses. Protect, aside from it's basic fundamentals, also gives Manectric a turn's grace to mega-evolve and gain it's speed / ability.
Terrakion: Enter the beast! Terrakion is well known in VGC for it's amazing stats and offenses. It's got it's weaknesses that compound into the team, but it's STAB is nearly unresisted. Lum gives it the ability to absorb status once, and Double Kick is to break Substitutes and Focus Sashes.
Bisharp: Say, for some reason you see that Braviary is going to end up being a drag to carry along, what would you do? Bring it along anyways? Or keep it back, and risk Intimidate? Here's the better solution: have a second Defiant user to patch up what Braviary doesn't. Namely Bisharp. Simple and basic VGC spread, which everyone uses and so will I.
Gengar: Gengar-Terrakion-Bisharp is a common offensive cores these days, and I've incorporated it into this team. Gengar is my usual answer to physical attackers, and Fairy types like Whimsicott and Sylveon. Nothing much to say about the spread, it's living anything and everything with a Sash (save residual damage). I might want to run Taunt instead of Shadow Ball, though I'm not sure.
Suicune: Speed control is always something you want on a team, and is welcomed everywhere. Suicune gives me speed control. But since I don't need heavy speed control with Tailwind (as I do have quite speedy pokemon) I opted Icy Wind as the other choice. This gives me a good match-up against Taunt pokemon and Landorus (if it's Scarfed, it's slowed; whereas if Yache then it loses it's item). Suicune is also my primary bulk on the team.
Upon tests here are the problems I enountered:
- A Fighting type weakness
- Weak to Sylveon
- Walled by Cresselia
So that was my long-awaited second VGC team! Really in a matter of 5 months it's only my second so far xD. Please rate if possible!